Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-04-2012, 12:44 PM   #24
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [DF] Talents for the Standard Templates

Quote:
Originally Posted by martinl View Post

multiply existing magery requirements by 2
. . . or ditch them. They're not terribly meaningful anyway. All the way back to GURPS First Edition, using GURPS Fantasy with the demon on the cover and spells inside, every PC wizard ever always took Magery 3 and could learn all of the spells. With the advent of limitations on Magery, things got even easier, as it was cheaper to have Magery 3 in your pet college.

Quote:
Originally Posted by martinl View Post

I'd consider combining it with required magery specializations/styles, myself. Said style talents could be broader than just (foo) magic as well. A lot of overhead, admittedly.
The overhead would be brutal, and would inject a lot of complex detail into a series (Dungeon Fantasy) that was authorized specifically to simplify GURPS. I honestly think that it would be far, far simpler to leave the magic rules alone and come up with a more streamlined set of spells that (1) leaves out spells that destroy dungeon crawls, (2) more cleanly severs sacred (clerical, druidic, shamanic, etc.) spells from wizardly ones, so that wizards need no sacred spells as prerequisites for anything, and (3) rethinks prerequisites for wizardly spells, possibly introducing Magery levels up to 6 and reducing spell counts, to make wizardly magic more like theurgy with regards to how spell power tracks advantage levels. That would be complex work for the person doing it, but the end product would be far easier for GMs and players alike to use in play. Whereas lots of styles, Talents, etc. would add complexity for end users, too.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.