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#23 | |
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Join Date: Apr 2010
Location: Land of the Britons
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Quote:
Of cause, I banned the Lockmaster spell in my DF game for precisely that reason, it overshadows the thieves main skill set too heavily. I replaced it with a more personal utility spell called Passlock, which allows the caster (and only the caster) to appear on the other side of a locked door (well technically any door locked or not which has a key hole you can see through). This leaves the wizard in a bit of bother should they jump through to a room full of traps/hostiles, but also allows them to gain access to rooms which a thief cant unlock or isn't around to unlock. It also prevents them from unlocking chests - which is something I also had a qualm with, as stealing loot that has been locked away is the thieves job. If you don't have one or they can't unlock it, then you smash it open and risk damaging the contents, you do not get a free pass with magic.
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...like a monkey with a wrench. |
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