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Old 10-02-2012, 03:36 PM   #23
PseudoFenton
 
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Join Date: Apr 2010
Location: Land of the Britons
Default Re: [DF] Talents for the Standard Templates

Quote:
Originally Posted by b-dog View Post
Why should the wizard get to add 6 to his skill roll to the Lockmaster spell from Magery while the thief has nothing? This makes the thief pretty pathetic in comparison. The only time he is useful is when the DM hoses the wizard with a no mana zone or a meteroric lock.
I was saying that you could reduce the maximum level of Magery if you wanted without giving it anything else extra - plenty of other things are limited, like basic attributes are capped at 20 (+/- racial modifications and +5 in case of profession based exception).

Of cause, I banned the Lockmaster spell in my DF game for precisely that reason, it overshadows the thieves main skill set too heavily. I replaced it with a more personal utility spell called Passlock, which allows the caster (and only the caster) to appear on the other side of a locked door (well technically any door locked or not which has a key hole you can see through). This leaves the wizard in a bit of bother should they jump through to a room full of traps/hostiles, but also allows them to gain access to rooms which a thief cant unlock or isn't around to unlock.

It also prevents them from unlocking chests - which is something I also had a qualm with, as stealing loot that has been locked away is the thieves job. If you don't have one or they can't unlock it, then you smash it open and risk damaging the contents, you do not get a free pass with magic.
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