Quote:
Originally Posted by PseudoFenton
That fix isn't all together that different from how Magery works already, in fact if anything its adding more egg to the mix for free. Magery in DF is already limited to 6 levels, and its not unheard of for other worked examples to reduce it to 4 levels or less. That is one of the great things about GURPS, the ability to place caps on traits to ensure they remain within the bounds of the setting.
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Why should the wizard get to add 6 to his skill roll to the Lockmaster spell from Magery while the thief has nothing? This makes the thief pretty pathetic in comparison. The only time he is useful is when the DM hoses the wizard with a no mana zone or a meteroric lock.