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Old 10-02-2012, 02:18 PM   #26
PseudoFenton
 
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Join Date: Apr 2010
Location: Land of the Britons
Default Re: [DF] Talents for the Standard Templates

Quote:
Originally Posted by b-dog View Post
Here is how I would fix Magery.
That fix isn't all together that different from how Magery works already, in fact if anything its adding more egg to the mix for free. Magery in DF is already limited to 6 levels, and its not unheard of for other worked examples to reduce it to 4 levels or less. That is one of the great things about GURPS, the ability to place caps on traits to ensure they remain within the bounds of the setting.

Quote:
Originally Posted by Toadkiller_Dog View Post
Honestly, if I did these, I'd make them really deliberate, but very tight, point crocks, based more on lenses than anything else.
I quite like this idea, I'm not sure I'd find much need for it myself - but I'd consider it for specialised schools which either taught professions with a very narrow focus on one style - or as specialised training for a mastery of the arts.
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