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Old 10-02-2012, 11:30 AM   #14
wellspring
 
Join Date: Apr 2011
Default Re: New Traits since Basic

Quote:
Originally Posted by cybermancer2k1 View Post
Well done! And thanks for the hard work. These lists not only point me quickly to items I need to look up, they give me ideas on what products to buy next.

That being said, while I see what SJG is trying to do by allowing these traits to be scattered among different pubs, I'd still like to see them gathered in one place, a la the old Compendium I and II.
I don't think this is what happened. The Basic Set is remarkably complete. Add in Powers, which gives some traits that are more flexible/abuseable but necessary for creating some very specialized applications, and you have most of the traits in the game.

In the years since those two books, we've seen supplements add clarifications, new applications of old powers, or entirely new traits intended to patch the game to fit particular situations. Some divergence over time is to be expected.

Look at PU:Perks. Fantastic supplement, and encyclopedic for perks when it came out. Of course, other perks have been invented since. Going back and somehow shoe-horning it into the already-published supplements is impractical. And if it's a good idea, why sit on it until some mythical 5th ed? So we have to live with a little cruft.
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