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#1 |
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Join Date: Oct 2004
Location: Washington
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Well done! And thanks for the hard work. These lists not only point me quickly to items I need to look up, they give me ideas on what products to buy next.
That being said, while I see what SJG is trying to do by allowing these traits to be scattered among different pubs, I'd still like to see them gathered in one place, a la the old Compendium I and II.
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"I am so old now. I used to have so much mercy." --The Doctor |
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#2 | |
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Join Date: Apr 2011
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Quote:
In the years since those two books, we've seen supplements add clarifications, new applications of old powers, or entirely new traits intended to patch the game to fit particular situations. Some divergence over time is to be expected. Look at PU:Perks. Fantastic supplement, and encyclopedic for perks when it came out. Of course, other perks have been invented since. Going back and somehow shoe-horning it into the already-published supplements is impractical. And if it's a good idea, why sit on it until some mythical 5th ed? So we have to live with a little cruft. |
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#3 | |
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Join Date: Sep 2004
Location: Canada
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The reason for Compendium I and Compendium II was that all those traits were scattered all over the place among different pubs in 3e - paper pubs that were often out of print and hard to find! 4e is being much more prompt in this edition about trying to collect things with the Power Ups line. The new traits are created for a product when the author (or an editor or a playtester) has the idea and thinks it's relevant to that product.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Anyone else wonder if a google docs spreadsheet, with write permissions for the trusted forumites, is a better way to store this 'compendium of trait sources' than a [code] post?
(IMHO the spreadsheet would provide neat formatting, easy searchability, ease of access, and download-friendliness.) Last edited by vicky_molokh; 10-02-2012 at 04:06 PM. |
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#5 |
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Banned
Join Date: Oct 2007
Location: Europe
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This looks like an excellent resource, but putting the material between CODE tags makes scrolling through the longer lists needlessly complicated.
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#6 |
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Banned
Join Date: Oct 2007
Location: Europe
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And gets it past the Line Editor. Because I'd be somewhat surprised if SJ Games don't scrutinize new traits, especially of the major types (Skills, Advantages, Disadvantages), to make sure their addition is justified.
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#7 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Yes. Is this really a new [whatever], or is this a technique or specialization of something that already exists is a prime question. It also helps the AUTHOR, since he can leverage a pool of existing material that has been tried in play before.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#8 | ||
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Join Date: Oct 2004
Location: Washington
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Quote:
Quote:
__________________
"I am so old now. I used to have so much mercy." --The Doctor |
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#10 | ||
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Banned
Join Date: Apr 2008
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Quote:
Quote:
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| Tags |
| alphabetical, traits |
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