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Old 10-01-2012, 09:49 PM   #1
PK
 
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Default Re: Passive Defense and 4e

The only place where something "PD-like" was retained was for shields. Shields now give a Defense Bonus (DB) that adds to all of your active defenses. However, unlike the old PD, it never gives you a "passive defense roll" if you aren't making an active defense.
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Old 10-02-2012, 12:16 AM   #2
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Default Re: Passive Defense and 4e

The passive defense system was interesting but brought up a problem: someone with a heavy armor had more chance to dodge blows than someone without encumbrance.
  • Average character, move 5, dodge 5.
  • Average character in heavy plate armor, move 5 - 3 (heavy encumbrance) = 2, dodge 2 + 4 (Passive Defense) = 6.
Of course, the right interpretation was "because the armor turned blows". But, during game, since it was not always easy to calculate the difference between a true dodge and a dodge due to the armor, it made things funny...

- And the heavy armored knight dodges again.
- Damned! He jumps like a rabbit!
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Old 10-02-2012, 12:18 AM   #3
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Default Re: Passive Defense and 4e

Quote:
Originally Posted by PK View Post
The only place where something "PD-like" was retained was for shields.
And:
  • Shield spell
  • Deflect spell
  • "Gothic" fluting from Fantasy Tech 1
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Old 10-02-2012, 06:33 AM   #4
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Default Re: Passive Defense and 4e

And the +3 defense aura that everybody has.
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Old 10-02-2012, 07:56 AM   #5
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Default Re: Passive Defense and 4e

Just curious: how would you go about recreating PD in 4e without spells or other superhuman means?
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Old 10-02-2012, 08:03 AM   #6
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Default Re: Passive Defense and 4e

Just cut out the general +3 and bring PD back. I think it won't be incompatible with anything. I would keep the shields with DB instead of PD though, I think it makes more sense for shields.

You could try intermediate solutions too. Like the higher of +3 or PD.

Enhanced defenses would partially simulate this, but is an advantage, not equipment and still need active use. Maybe some modifier could allow passive use. In this case maybe you could use the orientation in PU4 to apply the passive element to existing defenses

Last edited by BaHalus; 10-02-2012 at 08:47 AM. Reason: One more thing
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Old 10-02-2012, 10:23 AM   #7
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Default Re: Passive Defense and 4e

Quote:
Originally Posted by cybermancer2k1 View Post
Just curious: how would you go about recreating PD in 4e without spells or other superhuman means?
If you want to "recreate" all of it, add it back in is your only choice. I'm much less sure that it won't break anything though, even if you drop the +3, GURPS has lots of detailed combat rules that have been retuned without it.

If you just want to improve your active defenses, that's not likely to be a very serious problem, but you can buy them all up in 4e anyway. It's the "Passive" part I worry about more. Though the "cheap" increase to Dodge may have undesirable effects on the relative (in)effectiveness of character concepts that are built around being lightly armored - remember 4e also lacks some of the stuff 3e provided to boost Fencing.
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Old 06-04-2014, 11:23 PM   #8
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Default Re: Passive Defense and 4e

Sincere apologies for thread necromancy. Found this thread on PD from about a year and a half ago and there's one thing I'd like to find out more about, here:
Quote:
Originally Posted by malloyd View Post
...the "cheap" increase to Dodge may have undesirable effects on the relative (in)effectiveness of character concepts that are built around being lightly armored - remember 4e also lacks some of the stuff 3e provided to boost Fencing.
What was it exactly that boosted Fencing in 3E? Was it just that Parry was higher (2/3 of skill?), or were there bonuses that applied specifically when you were lightly armored? Have experimented with dropping the +3 and re-introducing PD, and it's had the desired effect on knight vs. peasant, but one player's poor 75-point monk keeps getting brutalized, ha. Before I just drop it and get closer to RAW I thought I'd see if there was anything else balancing things in 3E.
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Old 06-04-2014, 11:37 PM   #9
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Default Re: Passive Defense and 4e

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Originally Posted by muduri View Post
What was it exactly that boosted Fencing in 3E? Was it just that Parry was higher (2/3 of skill?)
It was 2/3 of skill, but only functioned properly while at Light or No encumbrance.
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Originally Posted by muduri View Post
Have experimented with dropping the +3 and re-introducing PD, and it's had the desired effect on knight vs. peasant
There are plenty of ways of changing the balance of knight vs peasant without reintroducing the nonsense that was PD. Start by realizing that the peasant probably has either default or 1 point in his weapon skill...
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Old 06-04-2014, 11:37 PM   #10
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Default Re: Passive Defense and 4e

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Originally Posted by muduri View Post
Sincere apologies for thread necromancy. Found this thread on PD from about a year and a half ago and there's one thing I'd like to find out more about, here:

What was it exactly that boosted Fencing in 3E? Was it just that Parry was higher (2/3 of skill?), or were there bonuses that applied specifically when you were lightly armored? .
Nope. Nothing except that people generally made fencing characters with a high enough skill to go for the eyes. Barehanded fighters no matter what were toast.
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