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#1 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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The only place where something "PD-like" was retained was for shields. Shields now give a Defense Bonus (DB) that adds to all of your active defenses. However, unlike the old PD, it never gives you a "passive defense roll" if you aren't making an active defense.
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#2 |
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Join Date: Apr 2005
Location: France
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The passive defense system was interesting but brought up a problem: someone with a heavy armor had more chance to dodge blows than someone without encumbrance.
- And the heavy armored knight dodges again. - Damned! He jumps like a rabbit! |
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#3 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#4 |
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Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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And the +3 defense aura that everybody has.
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#5 |
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Join Date: Oct 2004
Location: Washington
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Just curious: how would you go about recreating PD in 4e without spells or other superhuman means?
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"I am so old now. I used to have so much mercy." --The Doctor |
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#6 |
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Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Just cut out the general +3 and bring PD back. I think it won't be incompatible with anything. I would keep the shields with DB instead of PD though, I think it makes more sense for shields.
You could try intermediate solutions too. Like the higher of +3 or PD. Enhanced defenses would partially simulate this, but is an advantage, not equipment and still need active use. Maybe some modifier could allow passive use. In this case maybe you could use the orientation in PU4 to apply the passive element to existing defenses Last edited by BaHalus; 10-02-2012 at 08:47 AM. Reason: One more thing |
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#7 | |
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Join Date: Jun 2006
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Quote:
If you just want to improve your active defenses, that's not likely to be a very serious problem, but you can buy them all up in 4e anyway. It's the "Passive" part I worry about more. Though the "cheap" increase to Dodge may have undesirable effects on the relative (in)effectiveness of character concepts that are built around being lightly armored - remember 4e also lacks some of the stuff 3e provided to boost Fencing.
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#8 |
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Join Date: Oct 2009
Location: Oakland, California
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Sincere apologies for thread necromancy. Found this thread on PD from about a year and a half ago and there's one thing I'd like to find out more about, here:
What was it exactly that boosted Fencing in 3E? Was it just that Parry was higher (2/3 of skill?), or were there bonuses that applied specifically when you were lightly armored? Have experimented with dropping the +3 and re-introducing PD, and it's had the desired effect on knight vs. peasant, but one player's poor 75-point monk keeps getting brutalized, ha. Before I just drop it and get closer to RAW I thought I'd see if there was anything else balancing things in 3E. |
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#9 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
There are plenty of ways of changing the balance of knight vs peasant without reintroducing the nonsense that was PD. Start by realizing that the peasant probably has either default or 1 point in his weapon skill... |
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#10 | |
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Join Date: Dec 2007
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Quote:
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| Tags |
| dodge, passive defense |
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