Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-27-2012, 11:46 AM   #11
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [MH] Why no Heavy Weapons?

I would welcome a list of optional, non-weapon-table traits such as "Adds +1 to FP costs for combat," "Off-limits for Weapon Bond," "Extra -1 to Bulk in close combat only/for Holdout only/for Move and Attack only," or even "Gives -5 to unfamiliar shooters, and is always at -1 without an Exotic Weapon Training perk." We could also have beneficial ones like "Bulk is -1 less severe in close combat only/for Holdout only/for Move and Attack only" or "Configurability gives +2 for Weapon Bond." We already have footnotes on reliability in High-Tech, which are a very similar idea. Then these traits could then be assigned to particular models of guns. That would make a great Pyramid article (and illustrate how "gadget bugs" exist even in the real world).
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
 

Tags
guns, monster hunters


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.