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Join Date: Mar 2005
Location: near Houston
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20-ton Salvage gig
The salvage gig is intended for short term salvage operation, frequently operating from a larger salvage ship. It carries a sandcaster in case another (aggressive) salvage team shows up; some mount different weapons. There is space for 10 armored vacc suits (the morgue) and a workshop to repair/fabricate ant parts that may be needed in a particular salvage operation. One or two tons of cargo space is devoted to common spare parts, the rest of the cargo space is used for smaller items salvages from a site.. Crew: Pilot, Co-pilot, engineer/gunner, 12 salvage specialists Design: 20-ton SL hull, DR 200, turret (sandcaster), Modules: Cockpit Bridge, 3 Maneuver, 0.5 Morgue, Hull cutter, Small Entry, Complete workshop, Passenger couch (12 passengers), 6 Cargo Statistics: EMass 74, LMass 116, Cost MCr 4.67, HP 4,500, Size Modifier +6 Performance: 1,03 G, Air Speed 1,539 ------------------------- 20-ton Fre-fighting gig Designed as a cheaper alternative to the modular cutter with fire-fighting module for smaller startports and some colonies, It can put out 48 gallons of water/foam for almost seven consecutive minutes. Crew: Pilot, engineer/gunner Design: 20-ton SL hull, DR 200, turret (3xXH Water cannons), Modules: Cockpit Bridge, 8 Maneuver, 6 Tankage. Statistics: EMass 56.5, LMass 152.3, Cost MCr 5.1, HP 4,500, Size Modifier +6 Performance: 2.10 G, Air Speed 2,513
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 09-21-2012 at 01:47 PM. |
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| Tags |
| gurps 3e, small craft, spacecraft, traveller |
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