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Old 09-21-2012, 01:05 PM   #1
copeab
 
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Join Date: Mar 2005
Location: near Houston
Default Re: [3e] A gaggle of gigs

20-ton Salvage gig

The salvage gig is intended for short term salvage operation, frequently operating from a larger salvage ship. It carries a sandcaster in case another (aggressive) salvage team shows up; some mount different weapons. There is space for 10 armored vacc suits (the morgue) and a workshop to repair/fabricate ant parts that may be needed in a particular salvage operation. One or two tons of cargo space is devoted to common spare parts, the rest of the cargo space is used for smaller items salvages from a site..

Crew: Pilot, Co-pilot, engineer/gunner, 12 salvage specialists

Design: 20-ton SL hull, DR 200, turret (sandcaster), Modules: Cockpit Bridge, 3 Maneuver, 0.5 Morgue, Hull cutter, Small Entry, Complete workshop, Passenger couch (12 passengers), 6 Cargo

Statistics: EMass 74, LMass 116, Cost MCr 4.67, HP 4,500, Size Modifier +6
Performance: 1,03 G, Air Speed 1,539

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20-ton Fre-fighting gig

Designed as a cheaper alternative to the modular cutter with fire-fighting module for smaller startports and some colonies, It can put out 48 gallons of water/foam for almost seven consecutive minutes.

Crew: Pilot, engineer/gunner

Design: 20-ton SL hull, DR 200, turret (3xXH Water cannons), Modules: Cockpit Bridge, 8 Maneuver, 6 Tankage.

Statistics: EMass 56.5, LMass 152.3, Cost MCr 5.1, HP 4,500, Size Modifier +6

Performance: 2.10 G, Air Speed 2,513
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GURPS 3e stuff: http://copeab.tripod.com

Last edited by copeab; 09-21-2012 at 01:47 PM.
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