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Actually, maybe Template packages of "personality dis/advantages" is exactly what you want from a rules perspective...?
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Another note on this: Class in this case has nothing to do with personality. The idea is for classes to be a mystical thing that grant you special powers, rather than a job or skill set. So an Aggressor could easily be a very calm, collected individual that likes to plan things out and find the best sollution to a problem, or avoid conflict all together. But the special powers they get will be aggressive, destructive, or allowing of shortcuts.
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Originally Posted by Peter Knutsen
Look closely and thoroughly at 5-6 other class-type systems, then design your own one. Yours will have some obvious influences from "Homestuck", but the only ones who will assume it is a rip-opp are those who are unfamiliar with the other class-type systems you've studied.
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Yeah, the only thing I mean to take from Homestuck is the idea of having a way of using powers/types of effects combined with a style for those powers. i.e. you could have an Aggressor of Fire, a Strategist of Gravity, or an Optimizer of The Moon, but likewise you could have a Strategist of Fire or Optimizer of Fire. Any class with any aspect would work.
I'm still considering what aspects I want available. It may just be a matter of what the GM feels is appropriate to the setting.