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Old 09-16-2012, 01:02 PM   #1
Aigol
 
Join Date: Jan 2010
Default Spaceships sensors

Is it possible to put multiple sensors/comms on a spaceship to increase range? If so would you be able to stack their levels or would it be a flat +1 level r something like that?

Last edited by Aigol; 09-16-2012 at 01:07 PM.
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Old 09-16-2012, 01:11 PM   #2
Dinadon
 
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Default Re: Spaceships sensors

Quote:
Originally Posted by Aigol View Post
Is it possible to put multiple sensors/comms on a spaceship to increase range? If so would you be able to stack their levels or would it be a flat +1 level r something like that?
Multiple sensors of the same size would simply allow for more simultaneous sensor task. If you want more range on the same size ship you would need to use a sensor array from the next size up, which would take up three slots.
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Old 09-16-2012, 01:35 PM   #3
Anthony
 
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Default Re: Spaceships sensors

You can install a SM+1 sensor with 3 spaces and a SM+2 sensor with 10.
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Old 09-16-2012, 03:19 PM   #4
Dinadon
 
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Default Re: Spaceships sensors

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Originally Posted by Anthony View Post
You can install a SM+1 sensor with 3 spaces and a SM+2 sensor with 10.
You can't put SM+2 components on a spaceship.
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Old 09-16-2012, 05:04 PM   #5
jacobmuller
 
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Default Re: Spaceships sensors

Why not? You can have 10 cargo or 10 fuel so why not 10 something else.
The example below will be a total mess and warped by Houserules but you'll get the idea. 10 advanced sensor systems = an SM+7 ship with SM+9 advanced sensors which are about the same as SM+11 basic sensors.
Code:
300 ton Long Range Reconnaissance Patrol Ship
Craft	dST/dHP	Hnd/SR	HT	Move	Lwt	Load	SM	Occ	dDR	Cost
Lurker	35/140	-1/5			300	15.4	+7	4ASV	0	$100m
LRRPs halo into the outer limits of target stars and slowly scrutinise the system
 for current data, eg Gate codes – you may be able to detect planets a thousand
 light years distant but your data is 1,000 years old. LRRPs find out what’s happening
 now - half the ship is an enhanced sensor suite. Equipped for extreme long missions,
 with minifacturing, medical and recreational facilities aboard, LRRP tours run three
 month rotations as standard. A gate beacon can be minifactured in 40 days but LRRPs
 always carry one. The stardrive and its capacitor can be recharged in just 2 hours, 
allowing early powerplant shutdown to facilitate silent running.
FORE	Power	System Details	Cost
1-6		Multipurpose Array	
MAIN		C10 Level 10: Comm 30 AU, Sensors 3 LS	60m
0-3		Multipurpose Array	0m
4		Crew 3 C8 Level 6: Comm 7 AU, Sensors 0.7 LS	0m
5-6		Habitat (½ coffin bed unit, ½ FLS unit, 1 Automed, 1 Gym/ Rec Room)	0m
AFT			0m
0		Factory	15m
1		Engine Room	0m
2	1	Star Drive	3m
3	±6hrs	Star Drive Capacitor	0m
4	[5]	Fusion	1m
5		Fuel	0m
6		FVT, 1.5g/0.015g	20m
		Total cost	99m
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Old 09-16-2012, 05:06 PM   #6
Anthony
 
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Default Re: Spaceships sensors

Quote:
Originally Posted by Dinadon View Post
You can't put SM+2 components on a spaceship.
There aren't any rules for it, and it requires figuring out a way to split a component across multiple parts of a ship, but there's no reason it should be impossible.
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Old 09-17-2012, 02:42 AM   #7
Peter Knutsen
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Default Re: Spaceships sensors

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Originally Posted by Dinadon View Post
You can't put SM+2 components on a spaceship.
That's an absurd thing to ban.
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Old 09-17-2012, 03:22 AM   #8
jeff_wilson
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Default Re: Spaceships sensors

Quote:
Originally Posted by Peter Knutsen View Post
That's an absurd thing to ban.
Yep; SPACESHIPS is definitely more guideline than rule.
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Old 09-17-2012, 09:14 AM   #9
Fred Brackin
 
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Default Re: Spaceships sensors

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Originally Posted by jeff_wilson View Post
Yep; SPACESHIPS is definitely more guideline than rule.
No Spaceships is a great simplification designesd to produce basic stats for a battle game. It's not a general reality simulation.

Techncially you can't put SM+2 components on a Spaceship because the rules do not go down below SM+4 with the possibility of subdividing a SM+4 slot into 3 SM+3 components.

However, the performance of SM+2 ship systems can be extrapolated from published material and used if you want. Of course, an SM+2 "ship" only masses 1 ton and a single component for one is 5% of that or 100 lbs.

It's no wonder a simple system like Spaceships doesn't track every 100lbs of mass on a SM+15 Star Destroyer that goes 3 million tons or 30x as large as Nimitz-class aircraft carrier..
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Old 09-17-2012, 12:41 PM   #10
Langy
 
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Default Re: Spaceships sensors

Quote:
Originally Posted by Fred Brackin View Post
No Spaceships is a great simplification designesd to produce basic stats for a battle game. It's not a general reality simulation.

Techncially you can't put SM+2 components on a Spaceship because the rules do not go down below SM+4 with the possibility of subdividing a SM+4 slot into 3 SM+3 components.

However, the performance of SM+2 ship systems can be extrapolated from published material and used if you want. Of course, an SM+2 "ship" only masses 1 ton and a single component for one is 5% of that or 100 lbs.

It's no wonder a simple system like Spaceships doesn't track every 100lbs of mass on a SM+15 Star Destroyer that goes 3 million tons or 30x as large as Nimitz-class aircraft carrier..
You misunderstood. He was referring to SM+(x+2) systems. As in, systems that are normally reserved for ships 2 SMs larger. For example, an SM+4 ship with an SM+6 sensor array. That SM+6 sensor array would mass 1/2 of the entire SM+4 ship, meaning it'd take up 10 slots.
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