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#1 |
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Join Date: Jan 2010
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Is it possible to put multiple sensors/comms on a spaceship to increase range? If so would you be able to stack their levels or would it be a flat +1 level r something like that?
Last edited by Aigol; 09-16-2012 at 01:07 PM. |
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#2 |
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Join Date: Aug 2007
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Multiple sensors of the same size would simply allow for more simultaneous sensor task. If you want more range on the same size ship you would need to use a sensor array from the next size up, which would take up three slots.
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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You can install a SM+1 sensor with 3 spaces and a SM+2 sensor with 10.
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#4 |
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Join Date: Aug 2007
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#5 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Why not? You can have 10 cargo or 10 fuel so why not 10 something else.
The example below will be a total mess and warped by Houserules but you'll get the idea. 10 advanced sensor systems = an SM+7 ship with SM+9 advanced sensors which are about the same as SM+11 basic sensors. Code:
300 ton Long Range Reconnaissance Patrol Ship Craft dST/dHP Hnd/SR HT Move Lwt Load SM Occ dDR Cost Lurker 35/140 -1/5 300 15.4 +7 4ASV 0 $100m LRRPs halo into the outer limits of target stars and slowly scrutinise the system for current data, eg Gate codes – you may be able to detect planets a thousand light years distant but your data is 1,000 years old. LRRPs find out what’s happening now - half the ship is an enhanced sensor suite. Equipped for extreme long missions, with minifacturing, medical and recreational facilities aboard, LRRP tours run three month rotations as standard. A gate beacon can be minifactured in 40 days but LRRPs always carry one. The stardrive and its capacitor can be recharged in just 2 hours, allowing early powerplant shutdown to facilitate silent running. FORE Power System Details Cost 1-6 Multipurpose Array MAIN C10 Level 10: Comm 30 AU, Sensors 3 LS 60m 0-3 Multipurpose Array 0m 4 Crew 3 C8 Level 6: Comm 7 AU, Sensors 0.7 LS 0m 5-6 Habitat (½ coffin bed unit, ½ FLS unit, 1 Automed, 1 Gym/ Rec Room) 0m AFT 0m 0 Factory 15m 1 Engine Room 0m 2 1 Star Drive 3m 3 ±6hrs Star Drive Capacitor 0m 4 [5] Fusion 1m 5 Fuel 0m 6 FVT, 1.5g/0.015g 20m Total cost 99m
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#7 |
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Banned
Join Date: Oct 2007
Location: Europe
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#8 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Yep; SPACESHIPS is definitely more guideline than rule.
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#9 |
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Join Date: Aug 2007
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No Spaceships is a great simplification designesd to produce basic stats for a battle game. It's not a general reality simulation.
Techncially you can't put SM+2 components on a Spaceship because the rules do not go down below SM+4 with the possibility of subdividing a SM+4 slot into 3 SM+3 components. However, the performance of SM+2 ship systems can be extrapolated from published material and used if you want. Of course, an SM+2 "ship" only masses 1 ton and a single component for one is 5% of that or 100 lbs. It's no wonder a simple system like Spaceships doesn't track every 100lbs of mass on a SM+15 Star Destroyer that goes 3 million tons or 30x as large as Nimitz-class aircraft carrier..
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Fred Brackin |
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#10 | |
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Join Date: May 2008
Location: CA
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Quote:
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