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#1 |
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Join Date: Jul 2005
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administration, diplomacy, savoir faire and tactics.
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Villain's Round Table |
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#2 |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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#3 |
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Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Savoir-Faire, Administration Research and Strategy are all rather useful given your character concept. In my experience, it is sometimes better to know who specifically to target with your attacks in order to have the maximum impact rather than simply cleaving your way through dozens of faceless mooks.
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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#4 | |
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Join Date: Sep 2007
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Kromm once posted a list of skills every adventurer should have -- unless you're deliberately designing a character that will in some areas depends on the rest of the party and be a frustration to them. Consider all of these, and if you're doing without, that should be a conscious choice.
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#5 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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Connoisseur (Weapons), Thaumatology and/or Ritual Magic, Secret Lore (spirits)
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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