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Old 09-07-2012, 05:52 PM   #28
Edeldhur
 
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Join Date: Aug 2012
Default Re: Creating a Super Mage/Cleric

Ok, so.... After much soulsearching, this may be my main healing spell [apologies for the format]:


Healing 30
Xenohealing (All Mammals) [+20%] 6
Reduced Fatigue Cost 1 [+20%] 6
Capped 5 [-30%] -9
Nuisance Effect (Brightly glowing hands) [-5%] -2
Makes hiding difficult
Magical [-10%] -5
Spell Components [-20%] -6
Must say "heal" in Latin
Must gesture with hands
Only 10 times a day (-10%) -3
Reliable +2 3
Total 20

Thoughts?
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cleric, healer, mage, magic, super

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