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Old 09-05-2012, 08:54 PM   #24
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Creating a Super Mage/Cleric

Quote:
Originally Posted by mlangsdorf View Post
Published examples allow for great variety in alternate attacks. A character with Divine Powers can have Smite (area effect burning attack versus demons), Holy Fire (short ranged single target overhead smash), and Vampiric Touch (touch ranged steal health) all on the same alternate power group, along with their Healing Touch and Create Food effects. So you may voluntarily choose to limit yourself, but it's not required.

Personally, I like keeping all of my attack powers (however unrelated) in one group, and all my utility/defense powers in one or two others.
This tends to be self balancing since you can only have one active per "array" at one time, anyway, non-attacks take a Ready to activate, but you can always switch to an Attack as a free action.
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cleric, healer, mage, magic, super

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