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Old 09-05-2012, 07:04 PM   #1
UncleBob
 
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Default Re: The 2.6 seconds rule

Quote:
Originally Posted by sir_pudding View Post
Unless I'm missing something, the card isn't incorrect, the FAQ entry is just a suggested house rule if you declare the Kill-o-Meter to be communal property (Marxist! :) ). The card as written still seems to apply if you want to treat it as individual property (which is the default). Right?
The back of the card shows it as a part of the treasures deck, but the front looks like a Door card. :)
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Old 09-05-2012, 07:10 PM   #2
sir_pudding
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Default Re: The 2.6 seconds rule

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Originally Posted by UncleBob View Post
The back of the card shows it as a part of the treasures deck, but the front looks like a Door card. :)
Well since it's not supposed to be shuffled in I'm not sure if that really matters, unless you are using the FAQ suggestion, in which case it might as well be a treasure. On the other hand, I'm not even sure what you are talking about for the non-Quest version (of course I have a 1st printing of Munchkin, so all my cards look the same). Regular Muchkin doors and treasures look different on the face? How?
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Old 09-05-2012, 07:18 PM   #3
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Default Re: The 2.6 seconds rule

We do this. Face up Monster (either from Kick down the Door or from Looking for Trouble); Player reads aloud the text "Woah, a level 16 Strumming Earwig, plus six vs. Bards which doesn't affect me. My combat value is 19, I'm beating it by three." Looks around, starts to count, slowly "One... Two... Two point six." We probably take about four seconds for this count.

If at any time during the count, someone says Wait, the count stops, and cards are played (or people just start throwing cards without saying wait). Combat levels are reassessed, help is negotiated, etc. If the Munchkin(s) are on top again we start over with "ok, now we're beating it by six" "One... Two... Two point six. And the Earwig and it's Mommy die..."

Yes, we run the 2.6 joke into the ground and since we do it in all of the demos and tournaments at conventions, it has spread to many local players.
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Old 09-05-2012, 07:24 PM   #4
UncleBob
 
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Default Re: The 2.6 seconds rule

Sir Pudding: http://forums.sjgames.com/showthread.php?t=85391
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Old 09-05-2012, 07:27 PM   #5
sir_pudding
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Default Re: The 2.6 seconds rule

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Originally Posted by UncleBob View Post
Thanks! I never noticed (all my cards up to whenever they went full color are the same tan color so the colors in my deck don't generally match anyway).
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Old 09-20-2012, 01:59 AM   #6
Blazinjsin
 
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Default Re: The 2.6 seconds rule

When we play, we just pass the kill o meter to whoever wants to use it. The reversal card gets shuffled in and can be used on it's controller or any other player to reverse the bonus numbers, whether they are physically using the kill o meter or not
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