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Old 09-05-2012, 06:12 PM   #1
sir_pudding
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Default Re: The 2.6 seconds rule

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Originally Posted by bonetm View Post
You could each get a Kill-o-Meter (or use the one in the mobile app) to keep an easier track of the combat strenght of each player.
In practice, I think you need at least two Kilometers so that you can track both player and monster strengths. There's also the problem with Reversal of Fortunes which is such a weird card (starts out of play, goes to the "owner" of the Kill-o-Meter whoever that is) and is likely, IME, to make people not want to play the game (just like any of the "pay real money for in-game benefit" things).

Now I realize you can use the Kill-o-Meter without the card, and probably ought to, but the card is so tempting. :)
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Old 09-05-2012, 06:45 PM   #2
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Default Re: The 2.6 seconds rule

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Originally Posted by sir_pudding View Post
In practice, I think you need at least two Kilometers so that you can track both player and monster strengths. There's also the problem with Reversal of Fortunes which is such a weird card (starts out of play, goes to the "owner" of the Kill-o-Meter whoever that is) and is likely, IME, to make people not want to play the game (just like any of the "pay real money for in-game benefit" things).

Now I realize you can use the Kill-o-Meter without the card, and probably ought to, but the card is so tempting. :)
The FAQ actually covers this (sorta) in what I feel is the best way possible. I have a kill-o-meter and the official app. Most that I play with use one of the unofficial apps out there. (which, in some ways, are better)

As the FAQ suggests, you can shuffle the card into the deck. If a player happens to draw it (which hansn't happened yet), then they'll just get to reverse their total combat level.
http://www.worldofmunchkin.com/faq/#kom

I agree with the idea of not wanting it to seem unfair (even more so when I'm just teaching this wonderful game to so many new folks (so I don't use my cool shirt, bracelet of slapping, etc.) Some day, I'll probably buy another kill-o-meter or two - though I'm really waiting for word that the card has been reprinted correctly... don't know if that's even on the table though...
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Old 09-05-2012, 06:54 PM   #3
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Default Re: The 2.6 seconds rule

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though I'm really waiting for word that the card has been reprinted correctly... don't know if that's even on the table though...
Unless I'm missing something, the card isn't incorrect, the FAQ entry is just a suggested house rule if you declare the Kill-o-Meter to be communal property (Marxist! :) ). The card as written still seems to apply if you want to treat it as individual property (which is the default). Right?
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Old 09-05-2012, 07:04 PM   #4
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Default Re: The 2.6 seconds rule

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Originally Posted by sir_pudding View Post
Unless I'm missing something, the card isn't incorrect, the FAQ entry is just a suggested house rule if you declare the Kill-o-Meter to be communal property (Marxist! :) ). The card as written still seems to apply if you want to treat it as individual property (which is the default). Right?
The back of the card shows it as a part of the treasures deck, but the front looks like a Door card. :)
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Old 09-05-2012, 07:10 PM   #5
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Default Re: The 2.6 seconds rule

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The back of the card shows it as a part of the treasures deck, but the front looks like a Door card. :)
Well since it's not supposed to be shuffled in I'm not sure if that really matters, unless you are using the FAQ suggestion, in which case it might as well be a treasure. On the other hand, I'm not even sure what you are talking about for the non-Quest version (of course I have a 1st printing of Munchkin, so all my cards look the same). Regular Muchkin doors and treasures look different on the face? How?
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Old 09-05-2012, 07:18 PM   #6
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Default Re: The 2.6 seconds rule

We do this. Face up Monster (either from Kick down the Door or from Looking for Trouble); Player reads aloud the text "Woah, a level 16 Strumming Earwig, plus six vs. Bards which doesn't affect me. My combat value is 19, I'm beating it by three." Looks around, starts to count, slowly "One... Two... Two point six." We probably take about four seconds for this count.

If at any time during the count, someone says Wait, the count stops, and cards are played (or people just start throwing cards without saying wait). Combat levels are reassessed, help is negotiated, etc. If the Munchkin(s) are on top again we start over with "ok, now we're beating it by six" "One... Two... Two point six. And the Earwig and it's Mommy die..."

Yes, we run the 2.6 joke into the ground and since we do it in all of the demos and tournaments at conventions, it has spread to many local players.
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Old 09-05-2012, 07:24 PM   #7
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Default Re: The 2.6 seconds rule

Sir Pudding: http://forums.sjgames.com/showthread.php?t=85391
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Old 09-05-2012, 07:27 PM   #8
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Default Re: The 2.6 seconds rule

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Thanks! I never noticed (all my cards up to whenever they went full color are the same tan color so the colors in my deck don't generally match anyway).
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