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Old 09-02-2012, 07:06 PM   #8
Nemi3e
 
Join Date: Feb 2009
Location: NYC
Default Re: Inventing New Spells and the first Mage

Quote:
Originally Posted by momothefiddler View Post
Intriguing. I don't have Technomancer (and I don't think I'd heard of it until now, which is a pity - just the name makes me like it) but I like the concept. It makes me wonder, though - what were the rules for spell invention in 3e? Is kindermagic somehow bypassing those? How and why?
http://e23.sjgames.com/item.html?id=SJG30-6087

The Magic Comes back setting, due to Oppenheimer's quote during the Trinity Nuclear Test.

I don't recall the rules, but Technomancer says it's on M16 and/or CII146, anyone got their books handy?

Kindermagic is basically the kids going after low hanging fruit and basically cobbling together a dam across a brook with mud and stones, noting how they fit together, compared to professional spells which are the Hoover Dam.

Kindermagic is also noted as being "powerful, primitive ritual."
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