Re: [Spaceships] Weird Numbers
For my smaller scale, I've been toying with just taking the weapons from UT and T&T2 and slapping them onto ships. I know their weights, so it isn't hard to find what size ship they would fit on, and you just drop a zero from the damage to find out how much damage they'd do in spaceship scale combat.
This has two benefits. The first is that the weapons scale exactly with ground weapons (as they ARE ground weapons), which suits my campaign just fine. Secondly, the weapons in T&T2 scale their damage up by a cube root, rather than a square root. The cruise missile, for example, with a HEMP round attached does about 100 d-scale damage (armor divisor 10), and if we extrapolate an HSML for a cruise missile, we find it's about a major battery for am SM+9 vessel, which has about 100 d-scale hitpoints, which is a highly satisfying result.
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