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#1 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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The above list is resistance against points, which is all that really mattered historically. The most common threat in any battle by a long margin was from spears and arrows.
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#2 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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PCs would still be pretty dumb to not keep at least one blunt weapon for all those mail wearers. The handicap is too severe for it not to have been commonly known.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The problem with scaling weight to HP (or ST) is that it significantly (and unrealistically) encourages small characters. If you want, though, a standard estimate of human surface area is sqrt (weight * height / 3600 ), where weight is in kg, height is in cm, and area is in m^2 (yeah, that's some horrible unit confusion there). That works out to 2/3 * sqrt(W*H) if we want square feet, pounds, and feet. Thus, for a 6'/180 lb man (183cm/81kg) we get or 21.9 sf or 2.03m^2.
Other than that, I'd probably give a limitation on ST, or a flat disadvantage, for unusually heavy gear. One option is fractional SM; each .1 SM increases the weight of armor by 10%, but has none of the other effects of SM, and provides a 1% limitation on ST. |
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#4 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
(one of the reasons I love GURPS is my occasional OCD trips where I spend hours figuring out the precise numbers for something and then realise GURPS had it covered with 3d and a mod).
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#5 | ||||
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Join Date: Nov 2008
Location: Florida
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Quote:
While heavier/lighter armor may give one benefit to smaller characters, I think that if the increase is kept linear* rather than exponential, it should be ok... and besides, bigger characters do need heavier armor. But going to a linear increase means that larger characters will still be able to carry more in relationship to samller characters. * The reason I'm going with a linear increase is that the Height/Weight chart seems to suggest a square increase to weight based on ST rather than cubed for individuals of the same race, representing increased efficiency as well as mass. Thus surface area would be linear rather than square based. Quote:
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The rule modifications I suggest do not alter the relationship of Leather to other Armors, including Textiles. It makes a reduction across the board then modifies for size, making the Base Table assume HP 12. The rules for Tailoring is really where I try to get Leather and Textiles back realistic numbers, by making Tailoring cheaper for those materials. But, layered & quilted linen will remain superior to Leather. |
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#6 | |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Quote:
Leather shrinks a lot when subjected to hardening treatments. Anything can stop a sword cut. Proper armour will stop a point. Leather has a lot of trouble doing this unless it is layered. |
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#7 | |
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Join Date: Jan 2006
Location: Central Europe
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#8 |
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Join Date: Oct 2012
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Has anyone worked on using these for other Leather (& Textile) equipment?
Examples: backpacks, bags, pouches, etc...? How about having higher tech versions of items that first came about in lower tech incarnations? A tech 7 backpack should weigh less and carry more than a tech 1 backpack. Is the best solution to use advanced materials as a modifier? ********* (Additional questions have been resolved) Last edited by Henchman99942; 12-04-2012 at 11:05 PM. Reason: Additional questions have been resolved |
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#9 | |
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Join Date: Jan 2006
Location: Central Europe
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I wouldn't tie surface area rigidly to ST, because ST can easily vary 30% from that predicted by bodyweight. Keep in mind that GURPS DR is very coarse ... 13-15 oz leather might provide DR 1.5 but the rules have to reflect the empirical reality that layered or quilted linen provides more protection per kilo than most leathers.
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Dan's comments about the most common threat aren't a bad approximation for societies with iron. Lots of societies without iron relied heavily on clubs and slings.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#10 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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It still seems like being an armored giant with one huge big unblinking eye and getting suprised when someone throws things at that one huge target.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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| Tags |
| leather, low-tech, scaling rules, textiles |
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