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Old 08-18-2012, 11:03 AM   #1
Phex
 
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Default [M] Collection of Magic Realms

This thread is meant to collect implementations of Syntactic Magic Realms according to GURPS Magic p. 188.

I begin with one of the examples in the book: Nameless 4 Realm Setting

It consists of 4 Realms:
  • Matter
  • Light: fire, lightning, intangible forces
  • Spirit: Living things are Matter infused with Spirit.
  • Distance
in 4 Power Levels [30/level]:
  • Level 1: Detection and Measurement
  • Level 2: Control and Diversion
  • Level 3: Command and Simple Creation
  • Level 4: Authority, preserved for gods
with 3 Weaknesses:
  • Weakness 1: One Can not control a certain group of beings.
  • Weakness 2: One can only aquire already known information.
  • Weakness 3: Magic is blocked by certain materials (silver, gold).

Do you have any other concepts for realms? It would be nice if you could present them in a similar structure.
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Old 08-18-2012, 11:10 AM   #2
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Default Re: [M] Collection of Magic Realms

I have one set for..
Time
Thought/Mind
Knowledge/Names
Spirit
Space
Air
Fire
Warer
Earth
Metal
Wood
And think Im mssing a few but dont have access to my notes at the moment so Ill edit later if I am.
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Old 08-18-2012, 12:31 PM   #3
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Default Re: [M] Collection of Magic Realms

This was for a game a friend of mine was planning on running that never took off. This is the second version, in the first, magic wouldn't work on dragons.

Realms:
Earth
Water
Fire
Air
Spirit
Life
Craft
Magic
Vastness
Dragon

Magic Cannot:
Work across pure elemental metals;
Directly control, create, destroy, or deceive a sentient mind;
Be used to learn anything unknown to any mind
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Old 08-18-2012, 02:32 PM   #4
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Default Re: [M] Collection of Magic Realms

There's one set of Realms I use, each covering one notable "aspect" of reality. I use the 6-level variant instead of the 4-level, with level 6 in the Realm being off-limits to corporeal beings. (In essence, a being that achieves level 6 in a Realm becomes the Living Embodiment of that Realm.)

Energy: This far-reaching Realm includes all types of energy, including but not limited to cold, electricity, heat/fire, kinetic, light, radiation, and vibration.

Matter: This Realm deals with altering and creating matter in all forms. A sorcerer's own scientific knowledge does affect the Realm's use.

Mind: This far-reaching Realm deals with all aspects of intelligence and conscious thought, as well as subconscious desires.

Space: This Realm affects such things as movement and inertia, permitting such wide effects as levitation, telekinesis, teleportation, flight, and even dimensional travel. Combined with Mind, it permits clairsentience.

Spirit: This Realm deals with all aspects related to a being's soul or spirit. It can also be used to deal with spiritual entities of all levels.

Time: This Realm affects both the passage of time, including the ability to travel backwards in time, as well as precognition and psychometry.

Limitations:
1) Cannot create a living, sapient being from nothing and have it last. That would require Matter, Mind, Spirit, and Energy all at level 6.
2) A character's Magery level limits the maximum allowable levels in a Realm. The One-Realm Only (based off One College Only for 6 colleges) limitation on levels of Magery enables that one Realm to gain higher than other Realms.
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Old 08-18-2012, 08:40 PM   #5
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Default Re: [M] Collection of Magic Realms

My setting, Desolation Road has a Realm based system which I've already posted here (link in my signature).
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Old 08-19-2012, 08:23 AM   #6
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Default Re: [M] Collection of Magic Realms

Modern Alchemy
Solid (Earth)
Liquid (Water)
Gaseous (Air)
Plasma (Fire)
Energy (Light)

Life, minds and spirits can not be affected directly by this magic. There is no realm for distance, nor there is one for time. This magic can not create, only transmute, and must do so by equivalent mass. This gives full mastery of the realm a 40 point cost.

Realms are divided in 4 levels, for 10 points per level.
Levels:
  1. Detection and measurement
  2. Control and Diversion
  3. Transmutation
  4. Authority (Reserved for godlike beings)

By the way, Transmutation means within a realm, as in turning lead into gold. Converting between realms, falls under Control (so converting ice into steam would fall under the second level). The realms are sorted in order of increasing energy. Conversion between states must include the realms of all intermediate states. Converting a solid into pure energy would thus require all realms.
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