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Old 08-19-2012, 06:11 AM   #6
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: [HR] Variant Heat and Cold rules.

I think these rules are really good. Have you considered submitting them as an article for Pyramid (perhaps / probably in a future Alternate GURPS)?

One thing: did you consider, instead of absolute range modifiers for clothing, assigning clothing a Temperature Tolerance range (fractions being permitted)? That way clothing would confer some degree of that advantage (as it can confer DR and others). It might also help with scaling these for use by characters of different races. So arctic clothes would have, instead of base range of +50 to +100, base TT of ~3.322 to ~4.322 (calculated via LOG((degrees / 10),2)+1, the 10 being there as human racial average).
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