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Old 09-02-2012, 02:45 PM   #1
Harry O'Gane
 
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Join Date: Jan 2011
Location: Zagreb, Croatia
Default Re: [GURPS DF]: An Adventure, You Say? - OOC

As a matter of fact, no. It was some kind of a natural cave, so any kind of door, like this one, would be something freshly made.
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Old 09-03-2012, 11:42 PM   #2
Jarite
 
Join Date: Aug 2012
Default Re: [GURPS DF]: An Adventure, You Say? - OOC

BTW Harry, how do you intend to apply our Disadvantages and Quirks in-play? They don't seem to have come into it yet.
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Old 09-04-2012, 07:52 AM   #3
Harry O'Gane
 
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Default Re: [GURPS DF]: An Adventure, You Say? - OOC

I never force players to do any rolls for disadvantages. I always saw disadvantages as guidelines for roleplay and modifications to your game, never as something forced.

I am aware of your Weirdness Magnet, however. And yes, I keep it in mind. regardign everything else, it's on you to decide what would your character do in a given situation.

When I deal out points, I'll take into consideration your roleplay, as well, so keep that in mind.

Also, on the other notice, my work is taking a lot of my spare time, and it's gonna continue to do so for now. I'll still be posting, but less than usual. Just so you know.
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Old 09-04-2012, 07:53 AM   #4
Harry O'Gane
 
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Default Re: [GURPS DF]: An Adventure, You Say? - OOC

Regarding Shield spell, you did not cast it, since you did not appoint any rolls to it.
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