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#8 |
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Join Date: Oct 2007
Location: Vermont
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Now that I think about it, I would recommend the following way to take full advantage of your higher skill and avoid getting cut to ribbons. After your successful Slip or Side-Step Dodge:
Turn 1. Feint with your highest combat skill (Brawling?), to reduce that damaging parry next turn. ---He will probably step back and attack, Slip into Close Combat Again. Turn 2: Using a significant amount of Deceptive Attack, use Sumo Wrestling to Grapple his sword hand. Between your Feint and Deceptive Attack, you should have reduced the odds of getting your hand cut off by a successful parry considerably. ---Defend normally against whatever his next action is, but don't let go--don't leave close combat. Turn 3: Continue holding on to the sword arm with both hands and use which ever of these has the best chances of success for your character: Disarm (Sumo), Knee-Strike to the sword arm (Brawling), Sweep (Sumo), or Wrench Limb on the sword arm (Strength). Since he won't be able to attack you with his sword this turn, consider using Committed Attack (Strong) or even AoA to really make it hurt. Repeat until he is disarmed--once he is disarmed, proceed with savage beat-down--once the beat-down is over, pick up the Monowire (or whatever) Katana and start training to use it.
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My ongoing thread of GURPS versions of DC Comics characters. |
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| Tags |
| martial arts |
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