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#1 |
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Join Date: Dec 2011
Location: Philadelphia, PA
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I can speak from experience - it really does help out.
Considering the shear number of races and classes in a full munchkin set, the 1/3 Breed, Chimera, and Ultra Munchkin cards alone help out tremendously. Beyond that, there are just a lot of cards that really help out. It even includes creatures, so it doesn't dilute the deck of monsters. ---------- As far as numbers go, here: In a full Munchkin set of normal-sized cards, made up of all available sets (including most of Munchkin Conan), packs, W23 packs, accessory cards, and colored promos - excluding any variants like the Santa sets, Fairy Dust, Munchkinomicon, the yet-unprinted Penny Arcade pack, and all "Conan-only" cards from Munchkin Conan (I've written about this before, but there're approx. 44 Conan cards don't fit well into a full set of Fantasy) - there are ~1124 (Fantasy) cards. Of those 1124 cards, 663 of those cards are Doors. Of THOSE 663 Door cards, you have 50 Race cards (7 each of 7 races + 1 extra Elf from a pack), 43 Class cards (7 each of 6 classes + 1 extra Warrior from a pack), and 12 "Human Subrace" Race cards from Conan; that's 105 Race/Class cards. That comes out to roughly 1 Race/Class cards per every 6.3 cards. In the original Munchkin, there are 21 Race/Class cards, in deck of 95 Door cards, which was roughly 1 Race/Class per every 4.5 cards. Though the chances of drawing a Race/Class card from the Door deck are lower now, Hirelings and Steeds have lessened the need to actually have a Race or Class, and when taking into account all the Hirelings and Steeds in existence now, they even out the numbers to close to that 4.5 mark.
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Dx 2-7 MFD ME RLD Conan FD MNM WFS SR RG Jumbo D6, KoM Last edited by emillang1000; 08-12-2012 at 11:05 PM. |
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#2 | |
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Join Date: Aug 2012
Location: Southern Illinois
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Quote:
I eventually want to create a Mega-Munchkin Fantasy set with all the Expansions and boosters (along with all the promo cards I can get my grubby little hands on) and believe I'll be adding the Conan set. Would like to read about your thoughts on adding it to the base Munchkin set. |
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#3 |
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Join Date: Jun 2012
Location: NY
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I've heeded all the advice and gone ahead and mixed them all together. Now I just need a place to keep them and after buying all of them I don't wanna spend more money right now on box of holding. Maybe a tupperware will work :)
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#4 | |
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Join Date: Dec 2011
Location: Philadelphia, PA
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Quote:
Conan works well with Munchkin 1, but adding any more dilutes the cardpool far too much for the Conan-Only cards to work well. The 4 Conan Races, although only 3 a piece, are fine enough as "Human Sub-Races," since they merely get +2 boosts from being one of the 4 original races and the ability to use any instances of 1 type of weapon each. Anyway, I took out the Birthrights, Classes (since they're just the original 4 from Munchkin), Comrades, and all other cards that make reference to Comrades, Birthrights, or the Conan-only races (there are just too few in a complete Munchkin set to work). If I remember correctly, that left about 132 cards that explicitly mentioned those cards. The bad news there is that most of the cards taken out are Door cards. The good news is that only 3 Treasure cards fit the aforementioned criteria for exclusion, so Conan ends up being a very Treasure-heavy addition to a Munchkin collection, and a LOT of the treasures are really awesome (especially What is Best In Life).
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Dx 2-7 MFD ME RLD Conan FD MNM WFS SR RG Jumbo D6, KoM |
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#5 |
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Join Date: Feb 2012
Location: Sydney, Australia
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Why would you need to take out the Comrade cards? They are the same thing as Hirelings, so all the Hireling-based cards would work on them and the Comrade-based cards would work on other Hirelings.
Edit: Perhaps you should also throw the Birthright cards back in. They'd have similar rarity as the Race and Class Enhancers. Leaving out the Treasures that are only usable by the Birthrights does seem like a fair enough idea, though.
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My unofficial, but comprehensive Flowcharts: Munchkin: A4 Letter; Munchkin Quest: A4 Letter Rules Checklist for all Munchkin sets: A4 Letter. Last edited by Clipper; 08-12-2012 at 11:40 PM. |
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#6 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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I appreciate the effort you're going to in order to try to create a perfectly tuned deck. Perhaps you could repost your breakdown in the House Rules thread when you find it again.
For now, however, let's concentrate the discussion on adding expansions or genres without doing a lot of deck surgery -- because most people aren't going to bother. They'll open the pack, shuffle in the new cards, and be done with it.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#7 | |
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Join Date: Jul 2011
Location: Mushroom Kingdom
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Quote:
I added ALL of the Munchkin Conan cards to my deck and I have not found it to be a problem at all.
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#8 |
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Join Date: Jun 2012
Location: NY
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I was just looking at the Fairy expansions and the Santa ones, and at this point after mixing everything together I feel like 15 card sets would get very lost in the shuffle. How do you guys use them? Just mix them into base sets?
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#9 |
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Join Date: Apr 2011
Location: Portland, Oregon
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Well, Fairy Dust is its own deck, so the size of the regular decks is irrelevant (you just shuffle in the Sparkly Good Fairy card near the top of the Door deck). With Santa, if I want to have a good, Christmasy flavor, I just mix the boosters in with the Core set, only. Maybe, when there are sufficient Santa boosters (which could be pretty soon) I might think about adding in Munchkin 2.
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#10 |
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Join Date: Aug 2011
Location: Wilson, NC
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When I play with the Santa boosters, since I have all three, I shuffle them into about the first two inches of the deck. You could probably do closer to three and still get them pretty often. The last game I played with them, we only added them to an inch-and-a-half or so and it was probably too few. There were tons of Santa monsters in the game and it lasted for 5 hours. The lack of progression started to get old somewhere around hour 4, but it was fun and rather satisfying to see a winner.
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