Re: [Psi] Mental Blow Tecnique
The basic mechanic for Secondary Effects is that they cost 1/5 what they would as normal effects. The technique in question allows the user to inflict a variety of incapacitating conditions, up to a value of +200% (Unconsciousness), basing the skill penalty on 1/5 that value (40%, for -4). Note that you have to specialize by affliction type when you improve the technique, so in some cases you're actually paying a little extra.
Anyways, to make them standard effects instead of Secondary, simply use the full affliction value (+200% for Unconsciousness, or -20 as a technique). If the GM allows, you might be able to improve less potent afflictions more cheaply, such as Agony (+100%) for -10.
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