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Old 08-09-2012, 03:26 PM   #11
Fred Brackin
 
Join Date: Aug 2007
Default Re: 1950's Spaceships

Quote:
Originally Posted by Robbo View Post
I like the fast and easy design of 4 ed. Spaceships. I am having trouble getting it to correspond with earlier design systems, the WW2 MVDS and GURPS: Traveller for example. Has anyone done anything towards conversions?
Don't try and match exact numerical values. It just won't come out right,

Start over from scratch in Spaceships and try and build a ship that has the same general features and fills the same general role.

Even David Pulver author of Ve2 and most of the modular systems that spawned from it, Transhuman Space, the whole Spaceships system and the speicifically Spaceships 8 which converted all TS ships from earlier works into the Spaceships system did his conversions quite loosely.

I was in then playtests for most of those works after Ve2 and am comfortable with msot of the systems and I wouldn't have done any differently that David did either.

One of the reasons is that Ve2 and it's' stepchildren track both volume and mass while Spaceships tracks mass only. The G:Traveller system was made to emulate the orignal Traveller system (which was based alsmot entriely on volume) as closely as possible.

Try and follow all that and you'll tie yourself in knots. Just start over.
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Old 08-09-2012, 04:49 PM   #12
tratclif
 
Join Date: Aug 2004
Location: Chillicothe, OH
Default Re: 1950's Spaceships

For high-thrust nuclear thermal rockets, I was thinking of the solid core Project Dumbo from the 1950s and Project Timberwind from the late 1980s.

If the OP hasn't found Atomic Rockets yet I highly recommend it.
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Old 08-09-2012, 07:24 PM   #13
Robbo
 
Join Date: Aug 2010
Location: New York City
Default Re: 1950's Spaceships

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If the OP hasn't found Atomic Rockets yet I highly recommend it.
I go through regular cycles of almost living on that site. :-)
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