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Old 08-07-2012, 03:45 AM   #7
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [spaceships] Proximity Warhead damage

Quote:
Originally Posted by Mr. Hamato View Post
That's what I was trying to do. I understand that without any handwaving at all missiles rule space combat, but I want to try and keep it to a minimum without going to super science (except for the FTL), which is why I thought about low mass fragments. It lowers the damage but you can explain it using "real world" physics.

The thing is, I'm trying to emulate Traveller, and I just can't get the same flavor. Traveller ships don't have PD batteries, they don't fire huge numbers of missiles, and missile damage is not so high. Using the Spaceships RAW I simply can't get that.
I generally don't like the SS treatment of missiles. It fits for some settings, but there's very little that can be done to replicate other settings' feels.

Most notably, I like the Elite feel, where a missile lock is a Major Event - it's unlikely to get locked by more than one missile at a time (in fact, four is a lot), it is a near-sure kill if it hits, it gets jammed and dodged furiously, and it isn't automagically shot down by PD.
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