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Old 08-07-2012, 03:34 AM   #6
Mr. Hamato
 
Join Date: Nov 2009
Default Re: [spaceships] Proximity Warhead damage

Quote:
Originally Posted by vierasmarius View Post
And yes, I know that at the velocities in question collisions get messy (figuratively and literally), but this houserule at least makes proximity detonation no longer a no-brainer.
That's what I was trying to do. I understand that without any handwaving at all missiles rule space combat, but I want to try and keep it to a minimum without going to super science (except for the FTL), which is why I thought about low mass fragments. It lowers the damage but you can explain it using "real world" physics.

The thing is, I'm trying to emulate Traveller, and I just can't get the same flavor. Traveller ships don't have PD batteries, they don't fire huge numbers of missiles, and missile damage is not so high. Using the Spaceships RAW I simply can't get that.
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