Quote:
Originally Posted by vierasmarius
And yes, I know that at the velocities in question collisions get messy (figuratively and literally), but this houserule at least makes proximity detonation no longer a no-brainer.
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That's what I was trying to do. I understand that without any handwaving at all missiles rule space combat, but I want to try and keep it to a minimum without going to super science (except for the FTL), which is why I thought about low mass fragments. It lowers the damage but you can explain it using "real world" physics.
The thing is, I'm trying to emulate Traveller, and I just can't get the same flavor. Traveller ships don't have PD batteries, they don't fire huge numbers of missiles, and missile damage is not so high. Using the Spaceships RAW I simply can't get that.