Re: [spaceships] Proximity Warhead damage
I've also considered adjusting the Spaceships missile rules, if not for realism then for playability. Even just giving missile fragments a fractional armor divisor (0.2 or so) would greatly reduce damage against large armored craft, without nerfing its ability to annihilate small or undefended ships. It also makes sense to me; each fragment "hit" probably represents multiple individual pieces striking the target over an area, so they shouldn't be as hard to deflect as a single solid chunk. And yes, I know that at the velocities in question collisions get messy (figuratively and literally), but this houserule at least makes proximity detonation no longer a no-brainer.
|