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Old 08-03-2012, 09:55 PM   #1
Ailluminus
 
Join Date: Jan 2012
Default Modifier Question

Hey, guys,

I was wondering if you can help me with a power I'm developing. I want the character to have to engage in a particular action before he can use a power, and to get one use out of that power before he needs to perform that action again.

Specifically, I want the character the traffic in luck. He has the Luck ability, but in order to use it he first needs to use a Klutz Affliction on someone else. I'd like to get one use of Luck out of each use of the Affliction.

Limited Use with reload option doesn't quite work, and I thought the Take Recharge Limitation would do it, but doesn't seem to (it's just a time restriction).

Thanks, everyone.
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Old 08-03-2012, 10:16 PM   #2
vierasmarius
 
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Default Re: Modifier Question

I think the RAW way to build this would be Accessibility (Only after using Klutz affliction). I'd place that at around -20% (more if Klutz is particularly difficult to pull off, such as being Unreliable or Limited Use; less if it's especially convenient, such as being Reflexive or having a large penalty to resist). You could call it a Trigger, though that implies consuming a substance to activate the power.
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Old 08-03-2012, 10:43 PM   #3
Sunrunners_Fire
 
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Default Re: Modifier Question

Quote:
Originally Posted by vierasmarius View Post
I think the RAW way to build this would be Accessibility (Only after using Klutz affliction). I'd place that at around -20% (more if Klutz is particularly difficult to pull off, such as being Unreliable or Limited Use; less if it's especially convenient, such as being Reflexive or having a large penalty to resist).
I'd price that Accessibility at -10%, as GCA lists Accessibility (Only when using another ability) at -10%.

Quote:
You could call it a Trigger, though that implies consuming a substance to activate the power.
It'd be Trigger (Very Common), -10%, if its' being called Trigger. And it does consume a substance, simply an immaterial one generated by the usage of another power.
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Old 08-03-2012, 10:53 PM   #4
vierasmarius
 
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Default Re: Modifier Question

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Originally Posted by Sunrunners_Fire View Post
I'd price that Accessibility at -10%, as GCA lists Accessibility (Only when using another ability) at -10%.
Fair enough. I was going a bit higher, since it depends on a malicious ability that's resisted by the target. Of course, it depends on the precise build for the Klutz affliction... but yeah, -10% may be more appropriate.
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Old 08-04-2012, 12:30 AM   #5
Anaraxes
 
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Default Re: Modifier Question

Why not Preparation Required?

I suppose there's an implication that the prep action is not otherwise useful to the character. If so, that might call for Link, to activate the Klutz Affliction and Prep for Luck together.
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Old 08-04-2012, 06:42 PM   #6
Ailluminus
 
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Default Re: Modifier Question

It seems like a -10% modifier for Accessibility is what I'm going to go with, but it bothers me that there isn't a more obvious and direct way to get to this. What about magic that requires access to a specific ingredient before you can use the spell, or that requires that a ritual or action be performed before you can send a hex, or whatever.

It seems like an essential modifier of Limited Uses: Reload Required, but still, I guess I can houserule it.

Thanks, all responders.
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Old 08-04-2012, 06:45 PM   #7
roguebfl
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Default Re: Modifier Question

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Originally Posted by Ailluminus View Post
What about magic that requires access to a specific ingredient before you can use the spell,
Look at the Trigger and Requires Material Componets limitations

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Originally Posted by Ailluminus View Post
or that requires that a ritual or action be performed before you can send a hex, or whatever.
Look at Preparation required, and Immediate preparation required limitations
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Old 08-04-2012, 06:47 PM   #8
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Default Re: Modifier Question

Quote:
Originally Posted by Sunrunners_Fire View Post
I'd price that Accessibility at -10%, as GCA lists Accessibility (Only when using another ability) at -10%.



It'd be Trigger (Very Common), -10%, if its' being called Trigger. And it does consume a substance, simply an immaterial one generated by the usage of another power.
These both sound like he just has to use the affliction, not actually have to succeed at the affliction, which would push the cost to maybe 20%

EDIT: Do you want the ability to use Luck each time you've successfully used the Klutz Affliction?
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