|
|
|
#11 | |
|
Join Date: Jan 2011
Location: Chelyabinsk, Russia
|
1. Defensive imbuements (Pyramid 3-4) should suffice but they are much more effective. Though you may combine all DR-improving skills into one with only 10% effectiveness.
Possible advantage build: DR with Affect others, Area Effect, Force Field, No Signature and capped with maximum available DR increase and some discount like -50-60% for only applying while in vehicle and variability depending on actual vehicle. 2. Far shot from Power Ups 1 may suffice. Again, combine it for all possible Artillery/Gunner/Liquid Projector specialties but with only 10% effectiveness. Possible advantage build is via Modifying Existing Damage, Other Weapons from Power-Ups 4, p. 11. Though Imbuements burn FP quickly so your characters might have a lot of ER as well. Quote:
__________________
MH Setting. Welcome to help. Last edited by Walrus; 08-04-2012 at 01:22 AM. |
|
|
|
|
| Tags |
| cinematic play, powers, vehicles, wwii |
|
|