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Old 07-27-2012, 08:38 PM   #14
Peter V. Dell'Orto
Fightin' Round the World
 
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Join Date: Aug 2004
Location: New Jersey
Default Re: [DF] 125 pt start?

Quote:
Originally Posted by ULFGARD View Post
If "Monks" exist as a normal (albeit rare) -- and most importantly -- viable profession, there should be magic tattoos and "rings of the hurty fist" around,
I agree with this completely.

And if a player comes along and says he/she wants to run a martial artist who only uses bare hands, eschew weapons, and takes a -15 point Vow to do so, the GM needs to explain about stuff like:

- auras, spikes, and other hurty stuff.
- rules and rulings about getting parried by weapons.
- the problems of reach.
- issues with other PCs being able to buy massive damage adds with cash that you won't.

The player has a cool concept, yes, but they're self-limiting in much the same way as someone who takes a similarly limited character - say a knife fighter, or a melee wizard. You've chosen something niche and hard, and IMO it's not up to the GM to make sure that niche character is equally useful all the time or gets extra value out of their disadvantages. That's up to the player. IMO.
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