Quote:
Originally Posted by Ronin Rabbit
We're now incorporating D&D's excessive number of hit points into GURPS and enjoying that quite a bit.
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Thats' actually rather easy to do in GURPS.
House Rule -
Don't make rolls (and potentially don't suffer penalties) for hitting the various HP thresholds. Automatically fall unconscious at -(HP * 5); healing or medical care is required after falling unconscious or the character dies. Automatically die at -(HP * 10).
Suddenly, even a ST 10 character has 60 HP and doesn't actually die until it has lost a total of 110 HP .. assuming it gets medical care or healing magic applied once its' fallen unconscious. Selectively apply this to the PCs and whatever NPCs you want it to apply to; keep the mook / worthy / boss rules as per normal if you use those in your game.