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#6 |
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Banned
Join Date: Jun 2012
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Things are working really, really well in my DF/D&D hybrid game right now.
Players were started at 150 pts (100 base + 50 pt class package). They've moved up now to around 220ish points due to the level system & normal gaming awards I give out. The first couple of sessions when they were weaker went quite well. One of the nice things for me was, because of the limited number of points, players focused on a smaller number of skills at first (except for the rogue, which was as intended). The balance we've been able to achieve has been pretty nice. I used a lot of mooks and fodder in the first game (because I wasn't sure how the point level would play out, I basically used that whole first session as a "test"). At the beginning of the game, I let them do the really old school "you walk into a 10x10 room and see six kobolds fighting over the remains of a poorly cooked pigeon", by the end of the game I had the kobolds using traps and controlling the terrain to keep them on their toes. I had one point where I had to fudge some dice results because it would have wiped the party (this was my fault- I made the trap too deadly). We're now incorporating D&D's excessive number of hit points into GURPS and enjoying that quite a bit. |
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| Tags |
| dungeon fanasy, dungeon fantasy |
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