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#20 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
The "problem" for a DF martial artist or monk type character who's supposed to be an unarmed fighter, is that he's still stuck with the other problems:
And absolutely, those are deliberate and realistic. No arguments there: if they weren't realistic, armies would be full of open-handed fighters, not armed fighters - so much cheaper. I'm just not sure -15 points for the vow to only fight unarmed is nearly good enough, as it seems to take more than 15 points to sort of even that up. There's the rather munchkiny Crushing Attack (+1 damage; ST Based, +100%; Chi, -10%; Melee Attack: Reach C, 1, -20%) [4] which upgrades you to swing+1 damage. As a GM I'd handwave that it's Swing +0 for punches at reach C, Swing+1 for kicks at reach C,1 (usual Kicking rules) in exchange for getting full Karate bonuses and using all your Karate maneuvers with it. I'm dubious over whether you need to stack striker limbs with that Crushing attack, or whether it would benefit from the damage bonus at all. Ditto Claws. But that's a good upgrade on damage for 4 points that will scale up better than an unarmed fighter usually can hope for (Power Blow can be used with a Sword as much as it can be used with a fist, so Power Blow isn't the equalizer at all here). That still leaves you with restricted damage types, range, the contact requirement, and being locked out of points-free improvements from loot for the rest of the campaign. DF being such a loot-centered genere, that last one seems particularly egregious.
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| Tags |
| dungeon fanasy, dungeon fantasy |
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