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Old 07-26-2012, 11:16 PM   #12
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Phoenix Command & GURPS

Well, what I have is small arms spectrum, and I'm not 100% sure how it compares to PCCS; I suspect it's based on the same computer model of the human body, but the processing may be different. In SAS, the basic method is that you look up EID on a table to figure out penetration, and then cross-reference to figure out BSP and BDP (you can see it's an 80s game, everything is an acronym). A sample might look like this (slightly reformatted)
Code:
27 Lower Chest Liver, Frnt to Rear
EID      1  1  2  3  4  5  7  7  8  8  9  9 10 10 10 11 11 12 12 13 13 14 14 16 19 20 20 20 20 21 21
BDP      1  1  1  1  2  2  2  4  7 10 13 16 18 21 24 27 30 33 36 39 42 44 45 45 46 46 46 47 47 47 47
   XXXXXXXXXXX/////RIB////XX---------------------------------------------XXX////RIB/////XXXXXXXXXXXX
Not sure why the --- section isn't labeled as liver, it is for other examples, but I'm pretty sure each column is a fixed thickness of tissue (per table; it seems to scale so it's always one page wide, unless the location is very thin); XXX is generic flesh, --- is an organ, /// is bone. Generic tissue has penetration and wounding equal; organs seem to have the same penetration difficulty as flesh but much higher wounding (looks like about x6 for the liver), bone is much harder to penetrate (x5-10, hard to tell) but has normal wounding, the spine has both increased difficulty and increased wounding.

Once you have that, you multiply by the DM for your weapon (comes off a lookup chart for the weapon and range); the writers seem to have bought fully into the concept of hydrostatic shock, since at 25 yards an M16 has RID 142, DM 7.1, whereas an M1911A1 has RID 20, DM 2.2 (while relative penetration may be realistic, the wound channel multipliers are rather doubtful).

Incidentally, nothing in the game explains what it means to have two columns with the same EID. I assume it's a resolution problem.
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conversion, damage, hit points, phoenix command


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