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#19 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
It's not at all realistic, but it fits the genre, and my players seem to think it's pretty cool. It makes "and your parry gets to cut the monster" a nice bonus, and makes Chaos Monk types a bit more dangerous to high-Parry knights. All that said, if you want to make a 125 point martial artist using DF15, you can. A "monk" type is a nonstarter due to lack of points, but an unarmed fighter who can eventually learn cool esoteric skills and buy sweet powers is there - check the Skirmisher, especially with options 4, 5, and 6. You just won't be a full-out high-jumping Power Blow using martial artist. Yet. It's not the only way to do it, but it's probably the most like a D&D "monk" starting out. Right down to AC 10. ;)
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| Tags |
| dungeon fanasy, dungeon fantasy |
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