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Old 07-26-2012, 04:23 PM   #10
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Phoenix Command & GURPS

Quote:
Originally Posted by Juca View Post
Well, we have run some simulations using the small arms systems for Phoenix Command and the veredict is that combat is way too much lethal. I see no problem with realistic high chances of incapacitation, but almost any shot, from any gun is an automatic kill
Yeah, PCCS sometimes mistakes piles of data for accuracy. The main thing I'd want to mine from it is the tables for 'which organ did you hit at what depth'.
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conversion, damage, hit points, phoenix command


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