Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-26-2012, 10:57 AM   #18
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [DF] 125 pt start?

Unarmed fighters do best in games with lots of combat in situations where characters are required to be unarmed.[1]

This is most drastically the case in GURPS, where it's as easy or easier to learn how to fight with a weapon as to fight unarmed, weapons don't cost points and do give a major damage multiplier (which unarmed fighters have to spend points to match), and weapons provide a significant defensive advantage (that unarmed fighters can't get without spending more points).

GURPS intentionally handicaps characters that rely on unarmed combat vs armed opponents. It's a clear design decision built into the game at many points in the combat system. Fundementally, an unarmed-only combatant is starting the game with a hidden disadvantage worth a really significant amount of points even if he hasn't taken a Vow to only fight unarmed... and if he has taken said Vow, said Vow probably isn't worth nearly enough points to make up for the handicaps he's suffering under. It's [-15] points in DF 1, and I'm not sure that's enough. . .

It costs 11 points to upgrade both your arms to Striker Limbs and add Blunt Claws, and I'm not sure the left-over -4 points covers "Never have any ranged attacks, never have damage types other than crushing, never have reach better than 1 without risky combat techniques (and reach 1 involves kicking, which is risky in and of itself), never risk damaging your own striking surfaces, and so forth"

[1] This is also the situation where characters with small, low damage weapons can shine, because they can sneak them in where the other guys can't sneak in a maul or zweihander. THIS is where your Thief or Rogue should should be the combat star with a knife - bringing a knife to a fistfight beats bringing a knife to a swordfight or worse, archery fight.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
 

Tags
dungeon fanasy, dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.