Quote:
Originally Posted by RyanW
From my (admittedly limited) experience with D&D, it always looked to me like monks did improve with experience, but remained largely inferior to more traditional fighters. Yes, they could get bonuses on unarmed attacks that makes them more than a match for an ordinary armed mook, but by that time the fighters are traditionally getting better bonuses from magic weapons.
|
Yeah, 3rd edition monks were terrible. They worked with one or two very crazy builds, but if optimising you just dipped and moved on. Of cause 3rd edition melee fighters of any sorts pretty much all dipped into core classes and then moved on when optimising because it didn't hinder them at all (unlike with spellcasters) - but in the end they still generally came behind casters in the upper levels regardless of how they were built, monks more so.
That said, not everyone optimises and nor everyone feels the need to be equivalent in power as everyone else in the group. Of cause in GURPS you generally
should be equal with the same cp investment, but some styles of fighting are just more cp intensive than others.