Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-26-2012, 10:06 AM   #15
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: [DF] 125 pt start?

Quote:
Originally Posted by Greg 1 View Post
Back in the old AD&D games, a starting martial artist (monk) was useless, but it didn't stop us wanting to play one because of the cool thinks the monk could do later on.
From my (admittedly limited) experience with D&D, it always looked to me like monks did improve with experience, but remained largely inferior to more traditional fighters. Yes, they could get bonuses on unarmed attacks that makes them more than a match for an ordinary armed mook, but by that time the fighters are traditionally getting better bonuses from magic weapons.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
 

Tags
dungeon fanasy, dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.