Quote:
Originally Posted by vierasmarius
I'm not sure how you're getting 2dx1B for the Spinal Mount. A 1ZJ Ghost Particle Beam should deal 2dx100,000. It may be a typo, or you may have misunderstood the scaling of beam weapons.
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It's probably a typo. I don't
think I misunderstood the scaling, as I was working off a spreadsheet which did the scaling for me for a lot of stuff, but... Well, weapon damages wasn't one of the things I spreadsheeted.
And then there's the other explanation! :)
Quote:
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Originally Posted by vierasmarius
Of course, 2dx100K isn't sufficient to destroy a planet, even when tripled for an internal explosion; an Earth-sized planet is roughly SM +45, for 100M HP. So it could be that you've just handwaved a hugely inflated damage score to allow it to achieve that feat. After all, even adding the Cosmic Power modifier to the Superlaser (bumping it up to 1 Yotta-Joule) would only increase damage to 2dx1M, requiring five shots to drop a terrestrial planet to 0 HP, and far more to reduce it to rubble. It could be that the weapon is "double Cosmic", delivering 1000 YJ, or 2dx10M, enough to force a death check in one shot.
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I kinda like this explanation for my oops. Give yourself a no-prize!
Quote:
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Originally Posted by vierasmarius
All of this means, of course, that the other powered systems have negligible drain compared to the main gun, which is entirely appropriate. I'd suggest bumping up the cost of the Spinal Mount and Reactor by a couple orders a magnitude to represent the tremendous power they can deliver.
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Good point! I'm not going to do it now, but what factor would you multiply them by?
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