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#5 |
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Join Date: Jan 2005
Location: Neverland
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Well, we have run some simulations using the small arms systems for Phoenix Command and the veredict is that combat is way too much lethal. I see no problem with realistic high chances of incapacitation, but almost any shot, from any gun is an automatic kill.
We wrote a "computer aid" to help us play the dice, but even then, the system is too much complicated to be playable. |
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| Tags |
| conversion, damage, hit points, phoenix command |
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