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Old 07-26-2012, 02:34 AM   #3
TJP
 
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Join Date: Aug 2004
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Default Re: Phoenix Command & GURPS

Quote:
Originally Posted by JCurwen3 View Post
Is there a straightforward conversion with tips for how to convert HP and damage and statistics and the like?
If memory serves, HP and damage in Phoenix Command scale on a completely different scale and work quite differently than in GURPS. For example, a pistol bullet could do 10 pts. of damage or 10,000 pts. of damage depending on where it hit (with quite detailed hit locations, ranging from glancing arm hits to direct spine or heart hits, IIRC). Also Hit Points weren't deducted from a HP tally, but wounds were checked on a table which would basically split them between non-fatal and fatal wounds, with fatal giving you a set time to receive proper medical aid or perish (or something, it's been awhile).

I seem to recall there being a passage in the rules, saying that Hit Points in Phoenix COmmand should not be interpreted like they are usually done in other RPGs, plus that they are on a wholly separate, non-convertable scale and so on and so forth. Therefore, trying to get a straighforward conversion of HP and damage from PC to GURPS, might be very difficult. This is of course only my opinion, but I'd say, use either GURPS or PC, but not both, i.e. don't try to mate the two systems, it's likely too much of a hassle for little actual gain.
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Last edited by TJP; 07-26-2012 at 02:37 AM. Reason: typos
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conversion, damage, hit points, phoenix command


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