Quote:
Originally Posted by Dustin
I think a larger party has an easier time with lower starting points, we had 3 players each running 2 PCs. I would advocate at least 4-5 PCs. This allows for more specialization, and helps prevent TPK if someone falls down. If you're not running multiple PCs per player, then it's probably smart to have an NPC (with character sheet) you can hand off to any player whose PC dies, as a temporary replacement so they have something to do.
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THis is good advice. I generally have group sizes around 2 - 4 players (when it gets to 2 I start recruiting, when it gets to 4 I stop). In any DF or even "adventure" focused game (i.e., one with a large combat component), I end up putting in a few NPCs. In combat, I often hand out the NPCs to be controlled by the players. If a PC dies, they get to play one of the NPCs until they can create a new character and that character can be integrated into the party. However, I've had players decide to just keep on playing the NPCs, which has been quite successful in the past.
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