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#1 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Kromm says he settled on 250 points in order to allow Martial Artists, Holy Warriors and Bards. I think that it would be really difficult to meaningfully play those archetypes (as well as many of the later ones especially the two in GURPS Dungeon Fantasy 4: Sages) on only 125 points.
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#2 | |
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Banned
Join Date: Oct 2007
Location: Europe
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For instance, Trained by a Master. Or the Wild Talent+50% of the Sage. All of these can be broken down into cheaper components, so that you can have a basic gimped TbaM or Wild Talent, that has some fuctionality, and then you upgrade it (buy off Limitations) with earned CP, until you have the full ability. It's just not obvious how to do it. |
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#3 |
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Join Date: Jun 2006
Location: On the road again...
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The templates in Fantasy - not Dungeon Fantasy, but the older hardcover - run 75 to 125 points. Mind, these templates tend to assume "human", and don't work well with high-point racial templates. The one game I ran with it, ages ago, seemed to work pretty well. The only template I didn't use was Fantasy's "True King".
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#4 |
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Join Date: Mar 2005
Location: near Houston
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In GURPS (and many other point-based systems), a character started at x points and advanced through play will not look the same as if the character had been started on y points. There are two reasons for this:
(1): As Peter noted, some advantages that are easily affordable at y points are not at x points. Further, some GMs may not feel comfortable allowing some advantages to be bought in plsy, restricting thrm to starting characters. (2): A character on y points may start play with a week of development, while a character grown to y points may be developed over a year or more. This will have a noticable effect on what abilities the character had. My personal preference as a GM is to go x to y, rather than starting at y, using generous CP awards (3-7) per session.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#5 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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I've had good results recently with a DF-esque game that started at 150+25+5. The PCs are now ~250 pts, and everyone seems to have had a pretty good time getting there.
I think a larger party has an easier time with lower starting points, we had 3 players each running 2 PCs. I would advocate at least 4-5 PCs. This allows for more specialization, and helps prevent TPK if someone falls down. If you're not running multiple PCs per player, then it's probably smart to have an NPC (with character sheet) you can hand off to any player whose PC dies, as a temporary replacement so they have something to do.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. Last edited by Dustin; 07-25-2012 at 12:35 AM. |
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#6 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Kromm has said somewhere, sometime, that the reason he chose 250 points because he wanted martial artists and they weren't really competitive before that. So beware, they may have trouble keeping up at 125 points.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#7 |
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Join Date: Sep 2004
Location: Canada
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Notable is that DF 15 doesn't have a 125 point Martial Artist template. It has a +125 point lens you can put on a 125 template that would make a 250 point martial-artsy character, but that's clearly different.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 | |
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Join Date: Dec 2010
Location: Seattle
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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#9 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#10 |
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Banned
Join Date: Jun 2012
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Things are working really, really well in my DF/D&D hybrid game right now.
Players were started at 150 pts (100 base + 50 pt class package). They've moved up now to around 220ish points due to the level system & normal gaming awards I give out. The first couple of sessions when they were weaker went quite well. One of the nice things for me was, because of the limited number of points, players focused on a smaller number of skills at first (except for the rogue, which was as intended). The balance we've been able to achieve has been pretty nice. I used a lot of mooks and fodder in the first game (because I wasn't sure how the point level would play out, I basically used that whole first session as a "test"). At the beginning of the game, I let them do the really old school "you walk into a 10x10 room and see six kobolds fighting over the remains of a poorly cooked pigeon", by the end of the game I had the kobolds using traps and controlling the terrain to keep them on their toes. I had one point where I had to fudge some dice results because it would have wiped the party (this was my fault- I made the trap too deadly). We're now incorporating D&D's excessive number of hit points into GURPS and enjoying that quite a bit. |
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| Tags |
| dungeon fanasy, dungeon fantasy |
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