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#1 |
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Join Date: Mar 2006
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Can anyone share their success stories of starting a DF game at 125pt and running it up to 250pt or more?
I am converting some D&D stuff. I want to recreate the feeling of starting at level 1 and rolling all the way up to 20th. Any tips and pointers are welcome! Thanks |
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#2 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#3 |
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Join Date: Mar 2006
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I have DF 15 Henchmen. I am looking for some real world examples of how it worked out for other GMs. What issues they ran into, what went well, complaints etc.
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Kromm says he settled on 250 points in order to allow Martial Artists, Holy Warriors and Bards. I think that it would be really difficult to meaningfully play those archetypes (as well as many of the later ones especially the two in GURPS Dungeon Fantasy 4: Sages) on only 125 points.
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#5 |
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Join Date: Sep 2004
Location: Canada
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DF 15 hasn't even been out for a month yet, so you won't get a lot of reports based directly on DF 15! Give them some time, man :)
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#6 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I've played in a couple of games using Eric's "On the Cheap". I've certainly felt constrained with certain concepts. I wouldn't try to play that way with one of the 75 point races and/or one of the more fiddly occupations at 125 points.
Last edited by sir_pudding; 07-24-2012 at 03:26 PM. |
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#7 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#8 |
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Join Date: Oct 2008
Location: Shangri-La
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Standard 250-point DF templates are highly competent members of their professions, good enough to reliably succeed at adventuring tasks under duress. Warriors are skilled (or strong) enough to use fancy combat moves that blow through the defenses of lesser foes, casters can expect to succeed most spell rolls in combat, etc.
At 125 points, they're going to have a much more "1st Level" feel. As sir_pudding says, certain concepts become much harder to build satisfactorily, and all characters are going to be generally less competent at what they do. Not incompetent, but not as good as their full 250-point counterparts at anything. They're not full-on Fantasy Heroes, but "hero material" -- the apprentice wizard, temple neonate, and burly farmboy with his father's sword, setting out in search of [Insert Campaign Premise]. The challenges you can throw at them (and expect them to survive) have to be scaled... a pitched battle with a half-dozen mooks could be exciting, and a standard DF "Worthy" opponent might serve as an early boss. |
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#9 | ||
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Join Date: Sep 2004
Location: Canada
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That said, careful choice of race and template can result in gaining net points rather than losing, depending on how your GM makes you apply racial template. If he treats the profession template as "Professional minimums" that are held to by some pan-racial guild regardless of species, picking a race which has most or all of its positive points sunk into those attributes (Ogre-> Barbarian or Celestial -> Holy Warrior for 250 point examples) can make for a seamless or net positive fit. Kind of dilutes the features of your race, as much as taking a 75 point template and just slapping a 50 point lens on it to make a 125 point character dilutes the "profession". I'd suggest either could be viable, depending on what the player really wants out of the character and what the GMs expectations for the game are.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 | |
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Banned
Join Date: Oct 2007
Location: Europe
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For instance, Trained by a Master. Or the Wild Talent+50% of the Sage. All of these can be broken down into cheaper components, so that you can have a basic gimped TbaM or Wild Talent, that has some fuctionality, and then you upgrade it (buy off Limitations) with earned CP, until you have the full ability. It's just not obvious how to do it. |
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| dungeon fanasy, dungeon fantasy |
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