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Old 07-24-2012, 01:03 PM   #1
cadia134
 
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Default [DF] 125 pt start?

Can anyone share their success stories of starting a DF game at 125pt and running it up to 250pt or more?

I am converting some D&D stuff. I want to recreate the feeling of starting at level 1 and rolling all the way up to 20th.

Any tips and pointers are welcome!

Thanks
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Old 07-24-2012, 01:05 PM   #2
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Default Re: [DF] 125 pt start?

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Originally Posted by cadia134 View Post
Can anyone share their success stories of starting a DF game at 125pt and running it up to 250pt or more?

I am converting some D&D stuff. I want to recreate the feeling of starting at level 1 and rolling all the way up to 20th.

Any tips and pointers are welcome!

Thanks
Can't give you success stories since I've started my campaigns at eitehr 250 or 300 points, but DF15: Henchmen has 125 point templates that are actually quite interesting, and some discussion on how to handle DF at that level...
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Old 07-24-2012, 01:10 PM   #3
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Default Re: [DF] 125 pt start?

I have DF 15 Henchmen. I am looking for some real world examples of how it worked out for other GMs. What issues they ran into, what went well, complaints etc.
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Old 07-24-2012, 02:30 PM   #4
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Default Re: [DF] 125 pt start?

Kromm says he settled on 250 points in order to allow Martial Artists, Holy Warriors and Bards. I think that it would be really difficult to meaningfully play those archetypes (as well as many of the later ones especially the two in GURPS Dungeon Fantasy 4: Sages) on only 125 points.
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Old 07-24-2012, 05:13 PM   #5
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Default Re: [DF] 125 pt start?

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Kromm says he settled on 250 points in order to allow Martial Artists, Holy Warriors and Bards. I think that it would be really difficult to meaningfully play those archetypes (as well as many of the later ones especially the two in GURPS Dungeon Fantasy 4: Sages) on only 125 points.
Part of the problem may be abilities that cost a lot and don't have an obvious way to be broken down into component parts that can be purchased seperately with earned CP.

For instance, Trained by a Master. Or the Wild Talent+50% of the Sage.

All of these can be broken down into cheaper components, so that you can have a basic gimped TbaM or Wild Talent, that has some fuctionality, and then you upgrade it (buy off Limitations) with earned CP, until you have the full ability. It's just not obvious how to do it.
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Old 07-24-2012, 11:27 PM   #6
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Default Re: [DF] 125 pt start?

The templates in Fantasy - not Dungeon Fantasy, but the older hardcover - run 75 to 125 points. Mind, these templates tend to assume "human", and don't work well with high-point racial templates. The one game I ran with it, ages ago, seemed to work pretty well. The only template I didn't use was Fantasy's "True King".
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Old 07-27-2012, 12:37 PM   #7
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Default Re: [DF] 125 pt start?

Things are working really, really well in my DF/D&D hybrid game right now.

Players were started at 150 pts (100 base + 50 pt class package). They've moved up now to around 220ish points due to the level system & normal gaming awards I give out. The first couple of sessions when they were weaker went quite well.


One of the nice things for me was, because of the limited number of points, players focused on a smaller number of skills at first (except for the rogue, which was as intended).

The balance we've been able to achieve has been pretty nice. I used a lot of mooks and fodder in the first game (because I wasn't sure how the point level would play out, I basically used that whole first session as a "test"). At the beginning of the game, I let them do the really old school "you walk into a 10x10 room and see six kobolds fighting over the remains of a poorly cooked pigeon", by the end of the game I had the kobolds using traps and controlling the terrain to keep them on their toes.

I had one point where I had to fudge some dice results because it would have wiped the party (this was my fault- I made the trap too deadly).

We're now incorporating D&D's excessive number of hit points into GURPS and enjoying that quite a bit.
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Old 07-24-2012, 02:33 PM   #8
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Default Re: [DF] 125 pt start?

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Originally Posted by cadia134 View Post
I have DF 15 Henchmen. I am looking for some real world examples of how it worked out for other GMs. What issues they ran into, what went well, complaints etc.
DF 15 hasn't even been out for a month yet, so you won't get a lot of reports based directly on DF 15! Give them some time, man :)
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Old 07-24-2012, 03:01 PM   #9
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Default Re: [DF] 125 pt start?

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DF 15 hasn't even been out for a month yet, so you won't get a lot of reports based directly on DF 15! Give them some time, man :)
I've played in a couple of games using Eric's "On the Cheap". I've certainly felt constrained with certain concepts. I wouldn't try to play that way with one of the 75 point races and/or one of the more fiddly occupations at 125 points.

Last edited by sir_pudding; 07-24-2012 at 03:26 PM.
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Old 07-24-2012, 03:22 PM   #10
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Default Re: [DF] 125 pt start?

Dungeon Fantasy on the Cheap.
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