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Old 09-10-2009, 05:18 PM   #31
Grunker
 
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Location: Copenhagen, Denmark
Default Re: The Witcher

Great man! I'll get GURPS: Powers anyway. I work in Faraos Cigarer, so it's pretty cheap for me, all things considered.

Well, if you're in Copenhagen, you could stop by for our first session tomorrow ;P

Eh, jokes aside, I appreciate the help, as I said. I'm going to have a much more flexible system once I make them as powers, methinks. So it's off to reading.

- Casper
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Old 07-21-2012, 08:22 PM   #32
Rasmus Knudsen
 
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where can i find this book???
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Old 07-22-2012, 01:56 AM   #33
The Benj
 
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Originally Posted by Rasmus Knudsen View Post
where can i find this book???
Which book? GURPS Powers? The novels? The GURPS Witcher book (which doesn't exist)?
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Old 07-22-2012, 05:36 AM   #34
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Rasmus: If you're looking for GURPS: The Witcher, I'm currently giving it an extreme overhaul, and I don't expect the new version to be out before christmas. I can send you the old version if you'd like, but the new one will be VASTLY improved.
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Old 07-23-2012, 04:03 AM   #35
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Location: Reykjavik, Iceland
Default Re: The Witcher

Quote:
Originally Posted by Grunker View Post
Great man! I'll get GURPS: Powers anyway. I work in Faraos Cigarer, so it's pretty cheap for me, all things considered.

Well, if you're in Copenhagen, you could stop by for our first session tomorrow ;P

Eh, jokes aside, I appreciate the help, as I said. I'm going to have a much more flexible system once I make them as powers, methinks. So it's off to reading.

- Casper
Hey! I drop in Faraos evrey time I visit Copenhagen. I would be intrested in seeing this Witcher Gurps book.
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Old 01-16-2013, 11:30 AM   #36
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Default Re: The Witcher

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Originally Posted by Hannes665 View Post
Hey! I drop in Faraos evrey time I visit Copenhagen. I would be intrested in seeing this Witcher Gurps book.
The Character-book is undergoing a massive underhaul, and will be finished soon hopefully. Meanwhile, you can check our the bestiary: http://forums.sjgames.com/showthread...93#post1454293

I'll be sure to let people know when Characters is finished :)

I don't work in Faraos anymore, but I still go there regularly.
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Old 01-05-2014, 07:12 AM   #37
Kesendeja
 
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Sorry for the thread necromancy but I was recently exposed to both the english language books and the game, much to my delight. Here is my initial take on the Witcher template.

95 CP
A +1 to ST, DX, and HT
Combat Reflexes
Longevity and Extended Lifespan x2 (This from the wiki, which talks about one of the active witchers being several hundred years old.)
Detect supernatural
Night Vision +4
Resistance to Metabolic Hazards +8
Magery 0
Broadswords +3
Alchemy +2
Monster Lore +2
Thaumatology +2

I'm thinking of adding Sense of Duty (Professional) and Unnatural Features 2 as penalties.

Any ideas would be appreciated.
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Old 01-05-2014, 04:05 PM   #38
Grunker
 
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Default Re: The Witcher

Quote:
Originally Posted by Kesendeja View Post
Sorry for the thread necromancy but I was recently exposed to both the english language books and the game, much to my delight. Here is my initial take on the Witcher template.

95 CP
A +1 to ST, DX, and HT
Combat Reflexes
Longevity and Extended Lifespan x2 (This from the wiki, which talks about one of the active witchers being several hundred years old.)
Detect supernatural
Night Vision +4
Resistance to Metabolic Hazards +8
Magery 0
Broadswords +3
Alchemy +2
Monster Lore +2
Thaumatology +2

I'm thinking of adding Sense of Duty (Professional) and Unnatural Features 2 as penalties.

Any ideas would be appreciated.
Hey! Detect Supernatural should be tied to their amulet, I think. Here's the version I'm working with for characters right now (it is VERY nearly done, exams just hit me in the face):

CLICK ME

The details of that Witcher Secrets advantage are:

Quote:
Originally Posted by Witchers and Their World: Characters
This is an Unusual Background advantage which denotes that the character has access to or has learned some of the most well-kept secrets on the Continent – namely, the secrets behind witcher alchemy, mutagens and the trials of the witchers. A character with this advantage has also been exposed to mutations and has had his body and physiology altered through the trial of grasses. The advantage provides the witcher with a large number of edges:
Firstly, this advantage confers +5 bonus to the HT-roll to resist the toxicity of potions made with Witcher Alchemy. See Toxicity in Chapter VI – Alchemy for more detailed information.
Secondly, it provides the witcher with resistance to mutagens. The character has the ability to ingest mutagens with a lessened fear of negative consequences. A character without this advantage is at a heavier risk of becoming sick or mutated in a horrible fashion when ingesting mutagens. When ingesting a mutagen (whether prepared probably or not), remember to inform the GM that you have Witcher Secrets. Mutagens are special components that speed up cell-mutation and through the Alchemy (Witcher) skill a witcher can identify mutagens and their properties, as well as prepare them properly for use. For more on mutagens, see Preparing Mutagens in Chapter VI – Alchemy.
Thirdly, this advantage adds a +4 bonus to any Monster Lore roll made to determine whether a given monster is vulnerable to silver or meteorite weapons.
Fourthly, anyone with this advantage may conduct the witcher trials and may spent points to buy the Alchemy (Witcher) skill.
Fifthly, Witcher Secrets also allow full use of the Herb Lore (Witcher) and Monster Lore skills. These skills are restricted for characters without this advantage (as described in Chapter III – Skills). For more on witcher alchemy, see Chapter VI – Alchemy.
Sixthly, Witcher Secrets allows the purchase of certain supernatural advantages unlikely to be available at character creation for other characters. Chief among these is Weapon Master [Swords] which most witchers possess. Such advantages should rely on the fiction of the witcher universe and can only be bought if the GM permits it. See The Witcher template in Chapter VIII – Templates for inspiration.
Seventhly (and finally), depending on your GM and your campaign rules, this advantage may also buy you access to a cheaper version of the Signature Gear advantage in order to start out with some required Witcher attire. See Witcher Starting Gear in Chapter VII – Equipment for additional details.
Characters is ALMOST done like I said :)
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Old 01-13-2014, 09:21 AM   #39
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Default Re: The Witcher

Hi everybody. Just wanted to notify you that I have released both Characters and Monstrum: http://forums.sjgames.com/showthread...38#post1708938

Mods, feel free to close this thread.
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