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#21 |
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Join Date: Jun 2011
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Sorry Bruno, what I meant to say is that I was not sure I understood you correctly. English is not my native language and I was a bit confused by your answer, that's why I worked out a counterexample. With your examples now I can see clealy what you mean.
And we agree. The modified advantage cost must be used in the affliction formula. I just can't remember if or where I read that in the RAW. That's why I asked for someone to confirm. So thanks and sorry for the mixup :) |
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#22 |
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Join Date: Sep 2004
Location: Canada
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No problem, glad I could help sort it out :)
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#23 |
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Join Date: Mar 2011
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Modular abilities can enhance afflictions or other advantages. A cool trick is to have the advantage you want, and then use MA to enhance it.
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#24 |
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Join Date: Jun 2011
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#25 |
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Join Date: Mar 2011
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From modular abilities
"You may rearrange these points to add a skill (spell, technique, etc.) or mental advantage temporarily – or to improve such a trait, if you already have it." So say I have modular abilities cosmic (physical +50%) 30 and affliction. I could use my 30 points of modular abilities to improve affliction to affliction (heart attack +30%) |
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#26 | |
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Join Date: Sep 2004
Location: Canada
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Basic Set, page 71 (emphasis mine):
Quote:
The first book contains the formula for +1 DR (Forcefield, +20%) [6] but is only useable by demons. Alice can't use it, but if Bob had the same Modular Ability, Bob could use it to add one level to his existing DR. The second book contains the formula for upgrading the Advantage modifier on Afflict Magical Forcefield - it adds Hardened, +20% to the DR advantage afflicted. The new advantage is DR 6 (Hardened, +20%; Force Field, +20%) and would cost [42] points. This means the Advantage enhancement is now +420%, and the final cost of Afflict Magical Forcefield (Hardened) is [61] points. In both cases, the point difference is 6 points, so it only takes 6 levels of Modular Ability to add one or the other. Alice can't use the first book, but she can use the second. You may improve an ability any way you have enough points for, as long as a limitation or restriction on your Modular Ability doesn't prevent you from doing so.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#27 |
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Join Date: Jun 2011
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Ok thank you both, I understand :-)
A very interesting ability indeed, and one to monitor carefully as GM! |
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#28 |
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Join Date: Mar 2011
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Yup, especially with buffing afflictions. "I give the party +4 striking strength, +4 DR, combat reflexes, talent: X, +1 enhanced defense, acute senses (all of them) +10, luck, serendipity ... Alright then, that was totally worth the 150 points."
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| Tags |
| enchanting, powers |
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